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1 change: 1 addition & 0 deletions Game/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+ActiveGameNameRedirects=(OldGameName="ThirdPersonShooter",NewGameName="/Script/GDKShooter")
+ActiveGameNameRedirects=(OldGameName="/Script/ThirdPersonShooter",NewGameName="/Script/GDKShooter")
MaximumLoopIterationCount=1000000
WorldSettingsClassName=/Script/SpatialGDK.SpatialWorldSettings

[CoreRedirects]
+PackageRedirects=(OldName="/Script/SpatialOS",NewName="/Script/SpatialGDK")
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4 changes: 3 additions & 1 deletion Game/Config/DefaultSpatialGDKSettings.ini
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ UseIsActorRelevantForConnection=False
WorkerLogLevel=Warning
SpatialDebuggerClassPath=/SpatialGDK/SpatialDebugger/BP_SpatialDebugger.BP_SpatialDebugger_C
bEnableUnrealLoadBalancer=False
LoadBalancingWorkerType=(WorkerTypeName="")
LoadBalancingWorkerType=(WorkerTypeName="UnrealWorker")
LoadBalanceStrategy=None
LockingPolicy=None
bUseRPCRingBuffers=False
Expand All @@ -46,3 +46,5 @@ UdpServerUpstreamUpdateIntervalMS=1
UdpServerDownstreamUpdateIntervalMS=1
UdpClientUpstreamUpdateIntervalMS=1
UdpClientDownstreamUpdateIntervalMS=1
SpatialDebugger=BlueprintGeneratedClass'/Game/Blueprints/LoadBalancing/BP_VerboseSpatialDebugger.BP_VerboseSpatialDebugger_C'

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