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11 changes: 4 additions & 7 deletions Game/Config/DefaultSpatialGDKSettings.ini
Original file line number Diff line number Diff line change
Expand Up @@ -8,19 +8,16 @@ ActorReplicationRateLimit=0
EntityCreationRateLimit=0
OpsUpdateRate=1000.000000
bEnableHandover=True
MaxNetCullDistanceSquared=900000000.000000
MaxNetCullDistanceSquared=0.000000
QueuedIncomingRPCWaitTime=1.000000
PositionUpdateFrequency=1.000000
PositionDistanceThreshold=100.000000
bEnableMetrics=True
bEnableMetricsDisplay=False
MetricsReportRate=2.000000
bUseFrameTimeAsLoad=False
bCheckRPCOrder=False
bBatchSpatialPositionUpdates=True
bBatchSpatialPositionUpdates=False
MaxDynamicallyAttachedSubobjectsPerClass=3
bEnableServerQBI=True
bPackRPCs=True
DefaultReceptionistHost=127.0.0.1
bUseDevelopmentAuthenticationFlow=False
DevelopmentAuthenticationToken=
Expand All @@ -37,8 +34,8 @@ bEnableUnrealLoadBalancer=False
LoadBalancingWorkerType=(WorkerTypeName="UnrealWorker")
LoadBalanceStrategy=None
LockingPolicy=None
bUseRPCRingBuffers=False
DefaultRPCRingBufferSize=8
bUseRPCRingBuffers=True
DefaultRPCRingBufferSize=32
RPCRingBufferSizeMap=()
MaxRPCRingBufferSize=32
bTcpNoDelay=False
Expand Down