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2 changes: 1 addition & 1 deletion Game/Config/DefaultEngine.ini
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Expand Up @@ -7,7 +7,7 @@ GlobalDefaultServerGameMode=None
ServerDefaultMap=/Game/Maps/Control_Small.Control_Small

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_11
MinimumiOSVersion=IOS_12

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
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Binary file modified Game/Content/Blueprints/Weapons/BP_AutomaticRifle.uasset
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Binary file modified Game/Content/Blueprints/Weapons/BP_GrenadeLauncher_Frag.uasset
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Binary file modified Game/Content/Characters/BP_FPS_Character.uasset
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Binary file modified Game/Content/Controllers/BP_GDK_PlayerController.uasset
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2 changes: 1 addition & 1 deletion Game/Source/GDKShooter/Public/Weapons/Weapon.h
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Expand Up @@ -71,7 +71,7 @@ class GDKSHOOTER_API AWeapon : public AHoldable

//Recoil applied as a CameraShake
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSubclassOf<UCameraShake> RecoilShake;
TSubclassOf<UCameraShakeBase> RecoilShake;

virtual void StartPrimaryUse_Implementation() override;
virtual void StopPrimaryUse_Implementation() override;
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