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@anne-edwards anne-edwards commented Aug 8, 2019

Updated the readme to clarify what the GDK is, and clarify what's in this repo vs. other repos.

Ollie confirmed that we can delete the references to the test suite and third-person shooter.

@improbable-prow-robot improbable-prow-robot added jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/S Denotes a PR that changes 15-39 lines, ignoring generated files. labels Aug 8, 2019
@anne-edwards anne-edwards changed the title Clarify elements of the GDK DOC-1255 Clarify elements of the GDK in readme Aug 8, 2019
@improbable-prow-robot improbable-prow-robot removed the jira/no-ticket Indicates a PR has no corresponding JIRA ticket label Aug 8, 2019
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Corresponding JIRA ticket: https://improbableio.atlassian.net/browse/DOC-1255

@@ -1,12 +1,22 @@
# SpatialOS Unreal GDK Example Project
# SpatialOS GDK for Unreal Example Project
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🥇


In addition to the Example Project, the GDK also contains:

* [The SpatialOS Unreal Engine fork](https://github.com/improbableio/UnrealEngine)
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Worth mentioning you need to have a GitHub account associated with Unreal or you get a 404 as it trolls people all the time!

Suggested change
* [The SpatialOS Unreal Engine fork](https://github.com/improbableio/UnrealEngine)
* [The SpatialOS Unreal Engine fork](https://github.com/improbableio/UnrealEngine)</br>
You must be a member of the [EpicGames organisation](https://github.com/EpicGames) on GitHub to follow this link. If you aren't, it returns a 404 error.

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Couple of suggestions.
Realised the 404 error relates to the other readme too.

README.md Outdated
* [The GDK plugin](https://github.com/spatialos/UnrealGDK)

## About the Example Project
The Example Project contains gameplay and assets that are representative of a basic first-person shooter running on SpatialOS. If you want to make your own project from scratch, use the [Starter Template](https://docs.improbable.io/unreal/alpha/content/get-started/gdk-template).
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The Example Project contains gameplay and assets that are representative of a basic first-person shooter running on SpatialOS. If you want to make your own project from scratch, use the [Starter Template](https://docs.improbable.io/unreal/alpha/content/get-started/gdk-template).
The Example Project contains gameplay and assets that are representative of a basic first-person shooter running on SpatialOS. If you want to make your own project from scratch, use the Starter Template by following the [Starter Template guide](https://docs.improbable.io/unreal/alpha/content/get-started/gdk-template) in the GDK for Unreal documentation.

Otherwise it looks like it's a link to a repo to get it.

@anne-edwards anne-edwards merged commit 8cccb9c into 0.6.1-hotfix Aug 9, 2019
@anne-edwards anne-edwards deleted the docs/update-readme branch August 9, 2019 09:36
oblm added a commit that referenced this pull request Aug 15, 2019
* DOC-1255 Clarify elements of the GDK in readme (#43)

* Clarify elements of the GDK

* Remove duplicate and outdated info

* Changes from review

* Add two_worker_test for tutorial (#44)

* Disable offloading by default (#45)

Offloading workers AIWorker / CrashWorker should not start by default in example project. Disabling offloading should have this effect.

* Add Calls to Parent BeginPlay in Character Classes (#46)

In AGDKCharacter::BeginPlay a callback is registered on the UEquippedComponent::HoldableUpdated. This callback is used to attach the new AHoldable to the player's skeleton.

Blueprint subclasses: BP_Base_Character, and BP_FPS_Character had overridden BeginPlay but not called the Parent function, so the callback was not attached.

This meant that if a weapon was checked out after the character, it would not be attached, and would stay floating where it was spawned.
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