[UNR-1888] Bugfix: Guns were not being attached to players sometimes #46
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In AGDKCharacter::BeginPlay a callback is registered on the UEquippedComponent::HoldableUpdated. This callback is used to attach the new AHoldable to the player's skeleton.
Blueprint subclasses: BP_Base_Character, and BP_FPS_Character had overridden BeginPlay but not called the Parent function, so the callback was not attached.
This meant that if a weapon was checked out after the character, it would not be attached, and would stay floating where it was spawned.
Tests
Tested in cloud deployment with human + sim players. Saw no floating guns / empty-handed players (which were quite common)
Blueprint Diffs

