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0.7.0 preview rc #63
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0.7.0 preview rc #63
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* Add command line cheats to set lobby and match timers (-lobbytimer N and -matchtimer N for N seconds) * Add cheat for min players to start match (-lobbyminplayers N)
0.6.1 hotfix
0.61-hotifx > master
* Initial BK setup, generated step and definition files. * Add build description, set the default branch and correct permissions. * Update the build steps to run the setup and build script and upload logs. * Adding scripts to build example project and start a deployment. * Fix indentation. * Updating the queue to match my canary. * Another attempt at updating queue to pick up the canary. * Updating the queue name yet again. * Update the way that Unreal Engine association is set for the project. * Try running ue4 version selector to set engine association. * Fix path to engine for setting engine associations. * Use GDKs engine setup script to cache Engine, specify that engine oflder should not be deleted. * Pass in the location of Engine symlink to Engine setup script. * Allow specifying GDK branch through environment variables when kicking off a build. * Probably don't actually need to pass the variable in. * Updating the bk queue to test on the new canary. * Change the way custom environment variables from build kite are parsed once again, setting the default in steps was overwriting the custom values. * Update to use the new caanry. * Move engine cache outside of build directories, fix unreal version selector path. * A change has been made to allow map overrides in shipping by default (see engine PR #254) * Update to use the new canary. * Updating to yet another canary. * Updating to yet another canary, they die so young. * Pass in project name to assembly upload. * Adding error handling for deployment launch. * Append date and time to deployment and assembly name. * Removing template comments. * Update the default project where the deployment gets uploaded to one that agent has permissions on. * Update bk definition to use master branch by default. * Update to use the Unreal build queue. * Rename game_home to exampleproject_home * Set ms build variable directly in GDK`s setup gdk script. * Fix a typo Co-Authored-By: Michael Samiec <michaelsamiec@improbable.io> * No need to specifically set Engine associations, as it looks for the Engine in the directory hierarchy. * Update agent to cnaary for testing out changes. * Do not launch deployments by default but add option to do it. * Adding back code to do Engine association, as it does not happen automatically. * Adding Slack notifications for successful deployments. * Updating Slack webhook secret name. * Need to extract the actual URL from the secret. * Fix a typo * Removed the need to pass in engine cache directory * Fix typo in variable name * Fix spacing and capitalisation Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk> * Update button name Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk> * Update button name Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk> * Change event names for consistency. * Update the agent name to use Unreal build queue. * Switch to launch deployments by default, add a ttl_1_hours tag to only keep deployments up for 1h * Switch to the new queue (has a fix for git checkout timeout issue). * Adding scaler version and agent count. * Updating machine type. * Disambiguating some variable naming and parameters, adding a comment for a future todo. * Added a ticket number to todo.
* Small fixes to Crashbot * Enable SpatialNetworking, Add more bots + turrets into crashbot map. Add Crashbot_Rifle subclass * Delete Offloading_Gym map (replaced with Crashbot_Gym). Set Default maps to FPS-Start_Tiny * Some fixes to stop warning spam due to moving ragdolls and no trace components present * Remove Engine Association * Remove unused ShouldMove bool * Revert default server map
* Upgrade deployments, and state sessions to Spatial 14 * Change project settings to use SpatialOS 14.1.0
* Adding build creators name and a link to the commit in the Slack output message.
* Remove streaming and chunk interest configs * Readd config option~
improbable-valy
approved these changes
Oct 11, 2019
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spatialos/UnrealGDK#1426