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@oblm oblm commented Oct 11, 2019

yumnuska and others added 12 commits August 1, 2019 14:49
* Add command line cheats to set lobby and match timers (-lobbytimer N and -matchtimer N for N seconds)
* Add cheat for min players to start match (-lobbyminplayers N)
* Initial BK setup, generated step and definition files.

* Add build description, set the default branch and correct permissions.

* Update the build steps to run the setup and build script and upload logs.

* Adding scripts to build example project and start a deployment.

* Fix indentation.

* Updating the queue to match my canary.

* Another attempt at updating queue to pick up the canary.

* Updating the queue name yet again.

* Update the way that Unreal Engine association is set for the project.

* Try running ue4 version selector to set engine association.

* Fix path to engine for setting engine associations.

* Use GDKs engine setup script to cache Engine, specify that engine oflder should not be deleted.

* Pass in the location of Engine symlink to Engine setup script.

* Allow specifying GDK branch through environment variables when kicking off a build.

* Probably don't actually need to pass the variable in.

* Updating the bk queue to test on the new canary.

* Change the way custom environment variables from build kite are parsed once again, setting the default in steps was overwriting the custom values.

* Update to use the new caanry.

* Move engine cache outside of build directories, fix unreal version selector path.

* A change has been made to allow map overrides in shipping by default (see engine PR #254)

* Update to use the new canary.

* Updating to yet another canary.

* Updating to yet another canary, they die so young.

* Pass in project name to assembly upload.

* Adding error handling for deployment launch.

* Append date and time to deployment and assembly name.

* Removing template comments.

* Update the default project where the deployment gets uploaded to one that agent has permissions on.

* Update bk definition to use master branch by default.

* Update to use the Unreal build queue.

* Rename game_home to exampleproject_home

* Set ms build variable directly in GDK`s setup gdk script.

* Fix a typo

Co-Authored-By: Michael Samiec <michaelsamiec@improbable.io>

* No need to specifically set Engine associations, as it looks for the Engine in the directory hierarchy.

* Update agent to cnaary for testing out changes.

* Do not launch deployments by default but add option to do it.

* Adding back code to do Engine association, as it does not happen automatically.

* Adding Slack notifications for successful deployments.

* Updating Slack webhook secret name.

* Need to extract the actual URL from the secret.

* Fix a typo

* Removed the need to pass in engine cache directory

* Fix typo in variable name

* Fix spacing and capitalisation

Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk>

* Update button name

Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk>

* Update button name

Co-Authored-By: Patrick Hansell <patrickhansell@hotmail.co.uk>

* Change event names for consistency.

* Update the agent name to use Unreal build queue.

* Switch to launch deployments by default, add a ttl_1_hours tag to only keep deployments up for 1h

* Switch to the new queue (has a fix for git checkout timeout issue).

* Adding scaler version and agent count.

* Updating machine type.

* Disambiguating some variable naming and parameters, adding a comment for a future todo.

* Added a ticket number to todo.
* Small fixes to Crashbot
* Enable SpatialNetworking, Add more bots + turrets into crashbot map. Add Crashbot_Rifle subclass
* Delete Offloading_Gym map (replaced with Crashbot_Gym). Set Default maps to FPS-Start_Tiny
* Some fixes to stop warning spam due to moving ragdolls and no trace components present
* Remove Engine Association
* Remove unused ShouldMove bool
* Revert default server map
* Upgrade deployments, and state sessions to Spatial 14

* Change project settings to use SpatialOS 14.1.0
* Adding build creators name and a link to the commit in the Slack output message.
* Remove streaming and chunk interest configs

* Readd config option~
@oblm oblm requested a review from improbable-valy October 11, 2019 13:29
@improbable-prow-robot improbable-prow-robot added jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/XXL Denotes a PR that changes 600+ lines, ignoring generated files. labels Oct 11, 2019
@oblm oblm merged commit 1f8e984 into preview Oct 11, 2019
@oblm oblm deleted the 0.7.0-preview-rc branch October 11, 2019 13:41
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