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Stars

Graphics

7 repositories

Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

Rust 5,080 225 Updated Feb 26, 2026

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 128 8 Updated Dec 9, 2024

Source code of my master thesis on occlusion culling for (out-of-core) path tracing

C++ 15 3 Updated Jul 29, 2025

Physically based renderer with Path Tracing and Photon Mapping.

C++ 375 32 Updated Mar 11, 2022

My path tracer

C++ 533 36 Updated Jun 25, 2023

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

TeX 1,305 91 Updated Dec 27, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,524 588 Updated Dec 8, 2025