Stars
Graphics
7 repositories
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
Physically based renderer with Path Tracing and Photon Mapping.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.



