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Fix bug causing server to not be started

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@stewi1014 stewi1014 released this 14 Nov 03:47
v1.6

Fix bug causing server to not be started

Use internal connection count instead of mc server player count

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@stewi1014 stewi1014 released this 12 Nov 13:41

The minecraft server counts bots in its player count, but we don't want to keep the server online because of bots.

Use server status to better UI

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@stewi1014 stewi1014 released this 05 Nov 02:52

This removes a few instances of the proxy waiting on a request that will never be fulfilled. I.e. if the server is reported as shutting down, there's little point trying to ask minecraft for status. Instead show shutting down until the server is off.

The executable for the release has been modified to include a bugfix for a dumb panic.

Better error handling

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@stewi1014 stewi1014 released this 21 Oct 10:13
v1.3

Return error from serverStart, send message to player on failure

Improved status messages

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@stewi1014 stewi1014 released this 18 Oct 07:22
v1.2

Improve status message during startup

Support multiple domains

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@stewi1014 stewi1014 released this 18 Oct 07:07
v1.1

Support multiple domains proxying to single server

Somewhat stable, AWS status integration

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@stewi1014 stewi1014 released this 17 Oct 20:05
Refactor proxy and make experience more ergonomic

This removes a lot of statefullness from Proxy, and instead uses the AWS API more to know the state of the server.
Some delays and retries are added to avoid the need for users to spam connect as much while the server is starting.

Small fixes from AWS integration

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@stewi1014 stewi1014 released this 17 Oct 14:24
Working with AWS now

Instances are starting and stopping properly

v0.0

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@stewi1014 stewi1014 released this 17 Oct 03:57

Initial version, working with AWS