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1.5.0

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@strad-dev strad-dev released this 12 Oct 20:14
· 23 commits to main since this release

Manhunt Mode Changes

Speedrunner Hints

  • You can configure the plugin to give the speedrunner a hunt for the beginning of the run.
  • This locates the nearest Point of Interest and gives them a direction, a direction and the type of structure, or coordinates and the type of structure. By default, a direction and type of structure is given to the runner.

Manhunt Specific Balancing

  • Manhunt Hyperion attack speed 100 --> 2
  • The entire Wither Impact ability now has a cooldown, dependant on the tier of the Hyperion
  • T6 enchantments now have limits to how many spawn (this can be toggled on/off in the config)
  • Hunters that die now have their Hyperion downgraded one tier, instead of losing it.
  • Picking up a higher-tier hyperion now directly upgrades your highest tier hyperion
  • Picking up more of the same-tier hyperion as your max gives you a spare
  • Readjusted Manhunt Hyperion ability and raw damage values

Armor Rebalancing (again)

  • Armor 20 points and lower use -4% per armor
  • Armor 21 points and higher first uses -80%, then for every point above it reduces the remaining 20% as follows: k / (k + 5)
  • Iron Armor: 3/6/5/2 --> 3/5/5/2 armor
  • Diamond Armor: 3/8/7/3 --> 4/7/6/3 armor
  • Netherite Armor: 4/10/7/4 --> 5/8/7/5 armor
  • Elytra: 4 --> 3 armor
  • Warden Helmet: 5 --> 7 armor
  • Crown of the Wither King: 4.5 --> 6 armor
  • Necron Elytra: 10 --> 8 armor
  • Primal Dragon Chestplate: 10.5 --> 9 armor
  • Goldor Leggings: 7.5 --> 9 armor
  • Necromancer Lord Legginngs: 7 --> 8 armor
  • Maxor Boots: 4.5 --> 6 armor
  • Full Set (defense build): 31 armor
  • Full Set (dps build): 29 armor
  • A "full" armor bar (visually) is now 25 armor instead of 20

Other Plugin Changes

  • Armor and Damage are now shown in the /stats menu
  • Attempted to fix lag caused by multiple dropped items
  • Chest loot is now dependant on the world seed and the chest's specific location
  • Blocks and entities with right click interactions now take priority over abilities

Balance Changes

  • T6 and T7 enchants now cost significantly more levels to apply
  • Completely removed the anvil penalty
  • Adjusted the way the Ender Dragon takes knockback to be similar to vanilla

Bug Fixes

  • You can no longer apply Protection to a normal Elytra
  • Fixed boats and other vehicles not taking knockback
  • Attempted to fix double clicking in custom menus causing multiple actions to fire