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1.5.0 pre-1

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@strad-dev strad-dev released this 24 Sep 08:54
· 51 commits to main since this release

Minecraft Manhunt

  • This plugin now supports a Minecraft Manhunt match with a balanced Hyperion!
  • All players start with a Stick Manhunt Hyperion. It can be upgraded all the way to a Netherite Manhunt Hyperion!

New Items

  • Manhunt Compass
  • Manhunt Hyperion, with 8 tiers (Stick, Wooden, Cobblestone, Copper, Iron, Gold, Diamond, Netherite)
  • You can technically upgrade the Manhunt Hyperion to a regular Hyperion, but I don't think matches will last long enough for that.

Commands

  • /manhunt speedrunner <add | remove> <player> adds or removes a player from the speedrunner team. All other players are assumed to be hunters
  • /manhunt teams lists the current teams
  • /manhunt reset disables manhunt modifiers for now and removes all manhunt items
  • /manhunt start gives everyone manhunt items and enables manhunt modifiers

SPECIAL PLUGIN RULES DURING MANHUNT

  • Locator bar is disabled
  • Intelligence regen & max intel is severely reduced. The specific amount depends on your Manhunt Hyperion tier. Higher tiers grant more max intel & faster intel regen.
  • You can only regain Intelligence from hitting players on the opposite team.
  • All Piglin Brutes are replaced with Piglins
  • Ender Pearls from Piglins are reverted to 1.16.1 rates

Other Plugin Chnages

  • Refactored lore on items to take directly from the attributes.
  • Fixed some incorrect item stats due to the above change
  • Added support for Skyblock ID on items. This makes certain mods & texture packs work with this plugin.
  • Disallowed teleporting outside the world border with AOTV and Wither Impact
  • Hyperion Implosion damage changed from 61% rounded up --> 60% of melee damage
  • Sword of Bad Health now correctly removes 10% of health
  • Attempted to fix some weird bounciness with Terminator arrows
  • Fixed anvils giving players 1 level when combining two items instead of removing levels
  • Strength potion effect nerfed +3 --> +2 damage per level
  • Adjusted critical hits to use a definition closer to vanilla (you can still crit while sprinting)
  • Critical hits should work with enchantments now
  • Shield damage blocked 60% --> 66.66666%
  • Shields can now be disabled with Axes via vanilla rules
  • Sprint-knockback bonus KB 1.2x --> 1.5x
  • Backported a 26.3 fix for dragon neck not taking 4x damage
  • Inventory item updates are now more aggressive