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v1.5.3
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Balance Changes
Adjusted Warden's Sonic Boom to be MAGIC type
Adjusted Storm lightning bolts to not spawn fire. Damage 5 --> 6
Adjusted Storm lightning bolts to use the same Do Not Kill list as Wither Impact
Wither Lords Boss Fight
Reduced initial spawn time 240t --> 120t
Reduced intermediate delay time 340t --> 160t
Reduced Storm Survival phase 600t --> 400t
Adjusted Storm Survival phase lightning, guards, and wither skulls accordingly to have the same total amount as before
Increased Goldor max damage 25 --> 30
Increased Goldor min damage 5 --> 15
Adjusted Goldor damage scaling +1/50hp --> +1/60hp
Reduced Necron Frenzy 160t --> 80t
Adjusted Necron Frenzy range scaling +1/40t --> +1/20t
Adjusted Necron Frenzy min damage 32 --> 48
Adjusted Necron Frenzy damage scaling +2/20t --> +8/20t
Adjusted Wither King spawn time 540t --> 320t
Adjusted Wither King Henchman spawn delay 600t --> 400t
Adjusted Wither King death animation 420t --> 320t
Other Changes
Added an option for Hypixel SkyBlock-style damage numbers
Added more information to the /eq menu, mostly about Fall Damage
Adjusted some lines in /eq
Adjusted Voidgloom Seraph to use guardian beams instead of particle spam
Adjusted explosions to not spam so many particles
Adjusted lasers (Term Salvation, LASR giant, for example) to use less particles
Adjusted indirect kills to check the last player-damager's held item for Looting and kill credit
Added text colors to rare drop messages
Bug Fixes
Fixed arrows "whiffing" on targets (most obvious with Withers)
Fixed mobs that you use a name tag on not being marked as persistent
Fixed not being able to rename SkyBlock items
Fixed hearts not "jolting" when taking damage or healing from healing items
Fixed minecraft:fall_damage_multiplier being applied twice
Fixed hit effects not applying in certain cases on Wither Lords
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