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Releases: struktured/trinea-dx
Release list
Trinea DX v1.1.3
Trinea DX v1.1.3
A small bug-fix update to Trinea DX v1.1.2.
Changes
- Play Level Easy fixed. Easy's damage check was reversed: it halved the damage you dealt and left the damage you took unchanged. Easy now deals Normal damage and takes half damage (minimum 1). Hard still doubles monster damage, now capped at 255 instead of wrapping around. Normal is unchanged. (The hidden Configuration menu opens with Select on the title screen's CONTINUE/START.) Fixes #13.
- Hero speed now works for Ryo. Once the screen scrolled, the L+R+Y hero speed settings barely sped Ryo up. They now actually make him faster, with no garbled columns. Fixes #15.
- Ryo's clone move help corrected. The Select overlay now says "Spin D-pad (fast) then Y" for Ryo's shadow clones (it used to say slow).
Everything else is the same as v1.1.2: speed improvements, L+R+button option toggles (X turbo, Y hero speed, A faster monsters, B rumble off), rumble (on by default), the Select controls overlay, Start always skips dialogue, and the v1.1–v1.1.2 fixes. Regression-tested in an emulator across 251 save states (all three heroes, overlay open/close and walk checks).
Patching
Apply the IPS to a clean, headerless Trinea (Japan).sfc:
- Source: CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7, SHA-1ba4866a599c9dc380c11f0cb3c1f8e0374d35dff - Patched ROM (4 MB): MD5
f56777f39faf9bd73bb3fb5dfa8ddbeb, CRC32EFCA74A5, SHA-1d1a709055d931aea6d9ce6392d8c34fef5142eb1
Package: Trinea_DX_v1.1.3.zip (77,869 bytes), MD5 0b6cd36ff1f2019a1be5ffe9630b5f61, SHA-256 1508cad012bd2c39d622dcb54a1b53afccee843223ff85291b2ff60e73517e2f. IPS MD5 9f92d57da56dc61efdf023ed8a8549cf (159,803 bytes).
On hardware such as MiSTer, FXPak, or EverDrive, patch the ROM on a PC first.
Credits: struktured labs (struktured), eadmaster (RetroSubs English subtitles, the base for Sara's story; Ryo's and Hornisse's stories and the menus were translated from scratch), 4ph (character table help). The translation is licensed CC BY-NC-SA 4.0 and the code is MIT. Please don't share pre-patched ROMs.
Trinea DX v1.1.2
Trinea DX v1.1.2
A small bug-fix update to Trinea DX v1.1.1.
Changes
- Select controls overlay fixed in Neo Edo and other wavy stages. In stages that scroll the BG3 layer with HDMA (e.g. Neo Edo), the overlay's text was shifted sideways and wrapped/wavy. The overlay now holds BG3 horizontal scroll at 0 on every line, so the page is always straight. Closes #12.
Everything else is the same as v1.1.1: speed improvements, L+R+button option toggles (X turbo, Y hero speed, A faster monsters, B rumble off), rumble (on by default), the Select controls overlay, Start always skips dialogue, and the v1.1/v1.1.1 fixes. Regression-tested against v1.1.1 in an emulator (all three heroes' overlay pages, 41 gameplay save states, title/boss/shop/game-over/ending smoke runs, an 11-minute overlay-toggle soak): no differences outside the overlay itself.
Patching
Apply the IPS to a clean, headerless Trinea (Japan).sfc:
- Source: CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7, SHA-1ba4866a599c9dc380c11f0cb3c1f8e0374d35dff - Patched ROM (4 MB): MD5
34dc7cf2b2b07a5dee9e935e333fda97, CRC32B1C63C79, SHA-1d9a22e954353c64f21947253ee8c162aede616df
Package: Trinea_DX_v1.1.2.zip (77,382 bytes), MD5 d2ccf0e4818bb556a9e09bd5948d8442, SHA-256 3b9c11d5ab03119d6c5084b1e621c9be3ab774fd35e6783f37d7a53c72a94e53. IPS MD5 e8d8864bd0add95aa26464e62a30a456 (159,459 bytes).
On hardware such as MiSTer, FXPak, or EverDrive, patch the ROM on a PC first.
Credits: struktured labs (struktured), eadmaster (RetroSubs English subtitles, the base for Sara's story; Ryo's and Hornisse's stories and the menus were translated from scratch), 4ph (character table help). The translation is licensed CC BY-NC-SA 4.0 and the code is MIT. Please don't share pre-patched ROMs.
Trinea DX v1.1.1
Trinea DX v1.1.1
A small update to Trinea DX v1.1.
Changes
- Dialogue-skip toggle removed. L+R+Select used to switch Start's dialogue skip off. The game never told you about it, so it was easy to switch off by accident. Start now always skips dialogue (from the next prompt on), including on saves that had it switched off, and L+R+Select does nothing.
Everything else is the same as v1.1: speed improvements, L+R+button option toggles (X turbo, Y hero speed, A faster monsters, B rumble off), rumble (on by default), the Select controls overlay, and the v1.1 fixes. Tested with a full playthrough on MiSTer, and on a real SNES Jr.
Patching
Apply the IPS to a clean, headerless Trinea (Japan).sfc:
- Source: CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7, SHA-1ba4866a599c9dc380c11f0cb3c1f8e0374d35dff - Patched ROM (4 MB): MD5
cfe336f51fb889c9224f9493c6115387, CRC329202DAC8, SHA-1ea0ff1fc752586eae2a082d5cd8b12561b01d108
Package: Trinea_DX_v1.1.1.zip (77,275 bytes), MD5 a41aee22da4ebae99a269c545ff35aa8, SHA-256 57643c91d4074ee5cebc34d5864bb20a7ab026a00b1931f132fb5f5670f28804. IPS MD5 587479fc41c40fd393ba477db75acdc7 (159,386 bytes).
On hardware such as MiSTer, FXPak, or EverDrive, patch the ROM on a PC first.
Credits: struktured labs (struktured), eadmaster (RetroSubs English subtitles, the base for Sara's story; Ryo's and Hornisse's stories and the menus were translated from scratch), 4ph (character table help). The translation is licensed CC BY-NC-SA 4.0 and the code is MIT. Please don't share pre-patched ROMs.
Trinea DX v1.1 - English translation
Trinea DX v1.1
Trinea DX v1.1 builds on the full English translation. It adds speed tweaks, rumble, an options menu, and an in-game controls guide. Every DX option can be switched off; the controls overlay only appears when you press Select.
What's new
- Speed improvements. A perf patch reduces slowdown. You can also turn on turbo, faster monsters, and a hero speed boost. It works for any hero, but it is mainly there to bring Sara up to the speed she had in the Game Boy version.
- Options menu. Hold L+R in the field, then tap a button: X turbo, Y hero speed, A faster monsters, B rumble off, Select dialogue skip. Two blinks mean on, one blink means off. Your settings are saved.
- Rumble. Works with RumbleShock-style rumble pads on real hardware and MiSTer. It is on by default. Press L+R+B to turn it off.
- Controls overlay. Press Select during play to see a pad diagram with your hero's moves. Each page uses the colors from the ending logo: Hornisse in blue, Sara in green, Ryo in pink. Hold L+R while it's open to see the DX option buttons. The overlay is always available.
- Start skips dialogue. Press Start while text is showing to skip the rest of a scene from the next prompt on. Story flags and battles still happen.
- Credits. The staff roll now credits the English translation and Trinea DX.
Fixes
- Save-select list fixed. Pressing Start while the save list was drawing could leave it as "Chronicle 1" and a lone "C". Start now only skips from the next prompt, so the list always draws in full.
- Select overlay can no longer be switched off by accident. Mashing L+R+button combos could hit L+R+Start, which turned the controls overlay off and saved that. The toggle is gone: L+R+Start is now just Start, and saves that had the overlay off get it back.
- Less slowdown. Further speedups to busy scenes; game logic is unchanged.
- Final-boss freeze fixed. The rumble code could leave the CPU in a mode that crashed the game during the final boss fight. In our soak tests, it froze 0 times in 45 runs, down from about 2 in 39 before the fix.
- Fixed rumble getting stuck on or pulsing without stopping. Rumble is also off during the title demo.
- Hornisse's moves are now labeled correctly: A is "Overhead" and Y is "Low sweep".
- The wizard's name is now spelled "Graph" everywhere, which matches the game's own cast credits.
- Fixed an opening-scene line and polished a few lines in the Ryo scenario.
- The struktured labs boot jingle is now as loud as the Yanoman logo jingle that follows it (it was about 4.7 dB quieter).
Patching
Apply the IPS to a clean, headerless Trinea (Japan).sfc:
- Source: CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7, SHA-1ba4866a599c9dc380c11f0cb3c1f8e0374d35dff - Patched ROM (4 MB): MD5
ab71af90f4e6de05009eeb5ee453b418, CRC329D3A203C, SHA-1401b70d17d7811c7c5b868359f8f4ad85d1fcef0
Package: Trinea_DX_v1.1.zip (77,211 bytes), MD5 53ce8e968406021e0d10e33f32dd667c, SHA-256 5498c8cf071eeabf66301ba0f69dc60a7185b921831fe13aa0ee0a6a59b2c3c3. IPS MD5 15f8209bf42805a5d5be5f82cef71fda (159,389 bytes).
On hardware such as MiSTer, FXPak, or EverDrive, patch the ROM on a PC first.
Credits: struktured labs (struktured), eadmaster (RetroSubs English subtitles, the base for Sara's story; Ryo's and Hornisse's stories and the menus were translated from scratch), 4ph (character table help). The translation is licensed CC BY-NC-SA 4.0 and the code is MIT. Please don't share pre-patched ROMs.
Trinea DX v1.0.1 - English translation (collision bug fix)
Bug-fix release. Use this instead of v1.0.
- Fixed: English dialogue text was drawn into the RAM the game uses as the stage collision map. After talking, you could get stuck in walls (e.g. the wall trim after a boss victory) or walk through them. The text buffer now uses RAM the game never touches.
Apply Trinea (Japan) [T-En by struktured labs v1.0.1].ips to an unheadered Trinea (Japan).sfc (see readme.txt for the ROM checksums).
IPS md5 8fd7fd117a2fc701c21137c4eef92f26.
Trinea DX v1.0 - English translation
Superseded: v1.0 has a collision bug (dialogue corrupts the stage collision map). Use v1.0.1.
Trinea DX v1.0: the complete English translation of Trinea (Yanoman / Japan Art Media, Super Famicom, 1993).
It covers all 841 script strings in all three hero scenarios (Hornisse, Sara, Tetsuya "Ryo" Mifune): dialogue, choices, narration, the opening and ending cutscenes and the character profiles. The character select screen, shop text and money label are translated too, with a new variable-width font. The ROM is expanded to 32 Mbit HiROM with a valid checksum.
How to apply
Apply the IPS to the headerless No-Intro ROM Trinea (Japan).sfc:
- Original: 2,097,152 bytes, CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7 - Patched: 4,194,304 bytes, CRC32
8EDB17F7, MD562668bcd5a12b5badf034a21b8df5edc
Use Flips, ROM Patcher JS or Lunar IPS. MiSTer and flash-cart users should pre-patch the ROM on a PC. Full instructions are in readme.txt inside the zip.
Assets
Trinea_English_v1.0.zip: the patch andreadme.txtTrinea (Japan) [T-En by struktured labs v1.0].ips: the patch alone
Known caveat
The final-boss win path was verified by triggering the credits sequence directly, not by a full legitimate clear. Reports are welcome.
Credits
- struktured labs (Carmelo Piccione): project lead, translation, hacking, fonts, tools
- eadmaster: RetroSubs English subtitles and table files, the base for this translation
- 4ph: font table help
- Yanoman / Japan Art Media (JAM): the original game
License
The translation (text, fonts, tables) is CC BY-NC-SA 4.0, because it builds on eadmaster's RetroSubs (CC BY-NC-SA 4.0). The code (asm and tools) is MIT. Do not distribute patched ROMs.
Coming next: speed/feel improvements, then 2-player co-op.