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Trinea DX v1.0 - English translation

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@struktured struktured released this 27 Sep 20:10
· 66 commits to main since this release

Superseded: v1.0 has a collision bug (dialogue corrupts the stage collision map). Use v1.0.1.

Trinea DX v1.0: the complete English translation of Trinea (Yanoman / Japan Art Media, Super Famicom, 1993).

It covers all 841 script strings in all three hero scenarios (Hornisse, Sara, Tetsuya "Ryo" Mifune): dialogue, choices, narration, the opening and ending cutscenes and the character profiles. The character select screen, shop text and money label are translated too, with a new variable-width font. The ROM is expanded to 32 Mbit HiROM with a valid checksum.

How to apply

Apply the IPS to the headerless No-Intro ROM Trinea (Japan).sfc:

  • Original: 2,097,152 bytes, CRC32 C20419EC, MD5 8622b25466d1cf31e8a8771838b02ca7
  • Patched: 4,194,304 bytes, CRC32 8EDB17F7, MD5 62668bcd5a12b5badf034a21b8df5edc

Use Flips, ROM Patcher JS or Lunar IPS. MiSTer and flash-cart users should pre-patch the ROM on a PC. Full instructions are in readme.txt inside the zip.

Assets

  • Trinea_English_v1.0.zip: the patch and readme.txt
  • Trinea (Japan) [T-En by struktured labs v1.0].ips: the patch alone

Known caveat

The final-boss win path was verified by triggering the credits sequence directly, not by a full legitimate clear. Reports are welcome.

Credits

  • struktured labs (Carmelo Piccione): project lead, translation, hacking, fonts, tools
  • eadmaster: RetroSubs English subtitles and table files, the base for this translation
  • 4ph: font table help
  • Yanoman / Japan Art Media (JAM): the original game

License

The translation (text, fonts, tables) is CC BY-NC-SA 4.0, because it builds on eadmaster's RetroSubs (CC BY-NC-SA 4.0). The code (asm and tools) is MIT. Do not distribute patched ROMs.

Coming next: speed/feel improvements, then 2-player co-op.