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Trinea DX v1.0 - English translation
Superseded: v1.0 has a collision bug (dialogue corrupts the stage collision map). Use v1.0.1.
Trinea DX v1.0: the complete English translation of Trinea (Yanoman / Japan Art Media, Super Famicom, 1993).
It covers all 841 script strings in all three hero scenarios (Hornisse, Sara, Tetsuya "Ryo" Mifune): dialogue, choices, narration, the opening and ending cutscenes and the character profiles. The character select screen, shop text and money label are translated too, with a new variable-width font. The ROM is expanded to 32 Mbit HiROM with a valid checksum.
How to apply
Apply the IPS to the headerless No-Intro ROM Trinea (Japan).sfc:
- Original: 2,097,152 bytes, CRC32
C20419EC, MD58622b25466d1cf31e8a8771838b02ca7 - Patched: 4,194,304 bytes, CRC32
8EDB17F7, MD562668bcd5a12b5badf034a21b8df5edc
Use Flips, ROM Patcher JS or Lunar IPS. MiSTer and flash-cart users should pre-patch the ROM on a PC. Full instructions are in readme.txt inside the zip.
Assets
Trinea_English_v1.0.zip: the patch andreadme.txtTrinea (Japan) [T-En by struktured labs v1.0].ips: the patch alone
Known caveat
The final-boss win path was verified by triggering the credits sequence directly, not by a full legitimate clear. Reports are welcome.
Credits
- struktured labs (Carmelo Piccione): project lead, translation, hacking, fonts, tools
- eadmaster: RetroSubs English subtitles and table files, the base for this translation
- 4ph: font table help
- Yanoman / Japan Art Media (JAM): the original game
License
The translation (text, fonts, tables) is CC BY-NC-SA 4.0, because it builds on eadmaster's RetroSubs (CC BY-NC-SA 4.0). The code (asm and tools) is MIT. Do not distribute patched ROMs.
Coming next: speed/feel improvements, then 2-player co-op.