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Trinea DX v1.1 - English translation

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@struktured struktured released this 29 Oct 01:23

Trinea DX v1.1

Trinea DX v1.1 builds on the full English translation. It adds speed tweaks, rumble, an options menu, and an in-game controls guide. Every DX option can be switched off; the controls overlay only appears when you press Select.

What's new

  • Speed improvements. A perf patch reduces slowdown. You can also turn on turbo, faster monsters, and a hero speed boost. It works for any hero, but it is mainly there to bring Sara up to the speed she had in the Game Boy version.
  • Options menu. Hold L+R in the field, then tap a button: X turbo, Y hero speed, A faster monsters, B rumble off, Select dialogue skip. Two blinks mean on, one blink means off. Your settings are saved.
  • Rumble. Works with RumbleShock-style rumble pads on real hardware and MiSTer. It is on by default. Press L+R+B to turn it off.
  • Controls overlay. Press Select during play to see a pad diagram with your hero's moves. Each page uses the colors from the ending logo: Hornisse in blue, Sara in green, Ryo in pink. Hold L+R while it's open to see the DX option buttons. The overlay is always available.
  • Start skips dialogue. Press Start while text is showing to skip the rest of a scene from the next prompt on. Story flags and battles still happen.
  • Credits. The staff roll now credits the English translation and Trinea DX.

Fixes

  • Save-select list fixed. Pressing Start while the save list was drawing could leave it as "Chronicle 1" and a lone "C". Start now only skips from the next prompt, so the list always draws in full.
  • Select overlay can no longer be switched off by accident. Mashing L+R+button combos could hit L+R+Start, which turned the controls overlay off and saved that. The toggle is gone: L+R+Start is now just Start, and saves that had the overlay off get it back.
  • Less slowdown. Further speedups to busy scenes; game logic is unchanged.
  • Final-boss freeze fixed. The rumble code could leave the CPU in a mode that crashed the game during the final boss fight. In our soak tests, it froze 0 times in 45 runs, down from about 2 in 39 before the fix.
  • Fixed rumble getting stuck on or pulsing without stopping. Rumble is also off during the title demo.
  • Hornisse's moves are now labeled correctly: A is "Overhead" and Y is "Low sweep".
  • The wizard's name is now spelled "Graph" everywhere, which matches the game's own cast credits.
  • Fixed an opening-scene line and polished a few lines in the Ryo scenario.
  • The struktured labs boot jingle is now as loud as the Yanoman logo jingle that follows it (it was about 4.7 dB quieter).

Patching

Apply the IPS to a clean, headerless Trinea (Japan).sfc:

  • Source: CRC32 C20419EC, MD5 8622b25466d1cf31e8a8771838b02ca7, SHA-1 ba4866a599c9dc380c11f0cb3c1f8e0374d35dff
  • Patched ROM (4 MB): MD5 ab71af90f4e6de05009eeb5ee453b418, CRC32 9D3A203C, SHA-1 401b70d17d7811c7c5b868359f8f4ad85d1fcef0

Package: Trinea_DX_v1.1.zip (77,211 bytes), MD5 53ce8e968406021e0d10e33f32dd667c, SHA-256 5498c8cf071eeabf66301ba0f69dc60a7185b921831fe13aa0ee0a6a59b2c3c3. IPS MD5 15f8209bf42805a5d5be5f82cef71fda (159,389 bytes).

On hardware such as MiSTer, FXPak, or EverDrive, patch the ROM on a PC first.

Credits: struktured labs (struktured), eadmaster (RetroSubs English subtitles, the base for Sara's story; Ryo's and Hornisse's stories and the menus were translated from scratch), 4ph (character table help). The translation is licensed CC BY-NC-SA 4.0 and the code is MIT. Please don't share pre-patched ROMs.