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[1.6] Mousekin Race 1.3

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@sumghai sumghai released this 08 Jul 08:36
· 150 commits to main since this release

Version 1.3 - 8 Jul 2025


  • Updated for 1.6.4514
  • Added new apparel:
    • Frontier hat
    • Frontier jacket
    • Slave rags
  • Added new weapons:
    • Acorn Grenade
  • Added new drugs:
    • Elixir of Courage (buffs combat performance, move speed, pain shock threshold)
    • Elixir of Harmony (buffs wound healing and immunity gain)
  • Added new resources:
    • Charcoal
    • Gunpowder
    • Saltpeter
    • Sulfur
    • Wood Ash
  • Added new production buildings:
    • Charcoal pile (converts Wood logs to Charcoal)
    • Mine Entrance (allows multiple pawns to simultaneously mine finite underground resource deposits, using workbench-like bills)
    • Nitrary (converts Giant Cavy Pellets and Wood Ash to Saltpeter)
  • Added fuel filter and ash generator systems to the following buildings:
    • Mousekin brewery
    • Mousekin cast-iron stove
    • Mousekin fireplace
    • Mousekin smithy
  • Added Mousekin slaves and slave trading
    • Mousekin slaves can be purchased from Mousekin Kingdom settlements, Mousekin Kingdom slave traders, human outlander slave traders and orbital pirate merchants, as well as Shattered Empire settlement and caravan traders (Royalty DLC)
    • Mousekin slaves have the Word of Valerian ideology by default (Ideology DLC)
    • Mousekin slaves can spawn as children or teenagers (Biotech DLC)
    • Mousekin slaver traders are now always male, and have more childhood backstory variety
  • Added Mousekin outlanders to base game human Civil Outlander Union faction
    • Outlander Mousekin may come with either medieval or spacer backstories
    • Outlander Mousekin are dressed in base game apparel and equipped with basic base game firearms
    • Outlander Mousekin have a very small chance of spawning in trade caravans, raiding parties, and settlement maps
    • These mice are intended for non-Mousekin scenario players to recruit into mixed-race colonies
  • Updated backstories
    • Added new Enslaved Criminal adulthood backstory
    • Added 4 new Medieval Outlander Mousekin adulthood backstories
    • Added 8 new Spacer Outlander Mousekin childhood backstories
    • Added 6 new Spacer Outlander Mousekin adulthood backstories
    • Improved Mousekin childhood backstory variety for Mousekin slave and Mousekin outlander pawnkinds
    • Fixed typos in various backstories
  • Updated Mousekin traders
    • Added new resources to Mousekin trader inventories
    • Reduced number of caravan guards/followers
    • Replaced all soldier pawnkinds in Mousekin Kingdom caravan traders with trader pawnkind
    • Replaced all regular trader pawnkinds in Mousekin Kingdom slave traders with Mousekin slave trader pawnkind
    • Overhauled guard/followers in Indy Town caravan traders with a mix of trader and town soldier pawnkinds
    • Fixed ranged weapon buyback for Mousekin settlement traders
    • Fixed Mousekin Thunderpikes missing from Indy Town trader inventories
  • Updated Faction Allegiance system
    • Fixed priests and nuns not arriving after being recruited from a Mousekin church altar, if the player has not yet pledged allegiance to a faction or built a Mousekin town square
  • Updated Mousekin organic body part implant surgeries to now require the new Elixir of Harmony drug
  • Updated Mousekin starting scenarios
    • Added small amounts of gold to starting inventories
  • Updated all features requiring dependencies
    • Humanoid Alien Races Framework: Added dev version as alternative packageId
    • Vanilla Expanded Framework: Changed namespaces of various comp classes
    • Vanilla Expanded Framework: Revamped Cheese Press, Fermenting Barrel and Windmill to use new Pipe System processors
  • Consolidate all Mousekin mead beverage item variants into a single version with a quality comp
  • Fixed Mousekin pickaxe being incorrectly tagged as usable with shields
  • Fixed Mousekin poultice crafting recipe label missing batch size
  • Fixed inconsistent decapitalization of building and item labels
  • Fixed typo in beehive harvesting workgiver gerund
  • Updated Ideology DLC compatibility
    • Added upper limits of 7 and 13 for medium and maximum flower varieties required by Flowers Desired precept
    • Fixed Flowers Desired precept flower tracker attempting to count missing/invalid flowers
    • Fixed typo in Some Flowers Planted thought description
    • Fixed missing and mismapped translations for Purging Flames ritual
  • Updated Biotech DLC compatibility
  • Updated compatibility patches and functions
    • Combat Extended: Added consumable version of Acorn Grenade
    • Combat Extended: Added Gunpowder to Mousekin Firecracker rocket ammo recipe
    • Combat Extended: Changed Mousekin Blunderbuss ammo to CE blunderbuss shot
    • Combat Extended: Fixed missing one-handed tag for various melee weapons
    • Combat Extended: Fixed blunderbuss projectile base abstract
    • Combat Extended: Patched bulk values for new resources and items
    • Vanilla Plants Expanded More Plants: Allow flowers from the mod to be recognized by beehives and Flowers Desired precept
    • Vanilla Plants Expanded More Plants: Allow Garden Zones to count towards flower garden size for Flowers Desired precept
  • Updated translations
    • Added missing Russian translations for all Backstories and Church Service jobs

Note: All new content and future updates will be exclusively for RimWorld 1.6 onwards. The 1.5 version is only included to help players migrate their saves.