DiffusionKit is a high-performance library designed for creating vibrant, animated mesh like gradient views. It offers powerful functionality and preset options as an enhanced alternative to SwiftUI’s MeshGradientView.
UIKit and AppKit platforms are generally supported.
platforms: [
.iOS(.v14),
.macOS(.v11),
.tvOS(.v14),
.visionOS(.v1),
],
Add this package into your project.
dependencies: [
.package(url: "https://github.com/sunimp/DiffusionKit.git", branch: "main"),
]For more detailed information, feel free to explore our example projects. We've provided various presets for your convenience. Each one is identifiable within the demo application. For instance, check out DiffusionPreset to find the name, and then use .constant(preset.colors) to load it in DiffusionView.
For animated colors with default animation, use the following code:
import DiffusionKit
struct ContentView: View {
// Just use [SwiftUI.Color], available up to 8 slot.
@State var colors: [Color] = DiffusionPreset.aurora.colors
var body: some View {
DiffusionView(color: $colors)
.ignoresSafeArea()
}
}Parameters to control the animation are follow:
@Binding var colors: [Color]
@Binding var speed: Double
@Binding var noise: Double
@Binding var transitionSpeed: Double
DiffusionView(
color: $colors,
speed: $speed,
bias: $bias,
noise: $noise,
transitionSpeed: $transitionSpeed
)
For creating a static gradient, parse speed: 0 to DiffusionView, or use the following code:
import DiffusionKit
struct StaticView: View {
var body: some View {
MulticolorGradient(parameters: .constant(.init(
points: [
.init(color: .init(.init(Color.red)), position: .init(x: 0, y: 0)),
.init(color: .init(.init(Color.blue)), position: .init(x: 1, y: 0)),
.init(color: .init(.init(Color.green)), position: .init(x: 0, y: 1)),
.init(color: .init(.init(Color.yellow)), position: .init(x: 1, y: 1)),
],
bias: 0.01,
power: 4,
noise: 32
)))
}
}For animated colors with default animation, use the following code:
import MetalKit
import DiffusionKit
let view = AnimatedMulticolorGradientView()
view.setColors(color, animated: false)
view.speed = speed
view.transitionDuration = transitionDuration
view.noise = noiseFor creating a static gradient, use the following code:
import MetalKit
import DiffusionKit
let view = MulticolorGradientView()
view.parameters = .init(points: [
.init(color: .init(r: 1, g: 0, b: 0), position: .init(x: 1, y: 0)),
.init(color: .init(r: 0, g: 1, b: 0), position: .init(x: 0, y: 0)),
.init(color: .init(r: 0, g: 0, b: 1), position: .init(x: 0, y: 1)),
.init(color: .init(r: 1, g: 1, b: 1), position: .init(x: 1, y: 1)),
], bias: 0.01, power: 2, noise: 32)Starting from DiffusionKit 1.0.0, we offer a new way to define presets. See the following example:
enum MyPresets: DiffusionColors {
case white
var colors: [ColorElement] {
[
make(255, 255, 255),
make(244, 244, 244),
make(233, 233, 233),
make(222, 222, 222),
]
}
}
// SwiftUI
DiffusionView(color: MyPresets.white)
// UIKit or AppKit
let view = AnimatedMulticolorGradientView()
view.setColors(MyPresets.white)This project is licensed under the Webull License - see the LICENSE file for details
The shader code originates from this source. Consequently, the name of the original author has been credited in the license file.

