Text-based boss battle game. Imagine an RPG but you go straight to the final battle with a recap of the story. Items, attacks, complex skills and all. A game made to solidify current knowledge at App Academy.
NOTE IN MAIN.JS!
outro
set interval intro make intro an array of phrases and have set timout loop through that array logging each item on a set delay. (may have to make delay variable update each time)
being testing second instance of Player class as second playable character with unique stats and abilities
this.timeoutTurn() on other items. Around the player and boss attack choice before "else"
use bind/call/apply for organization and unique functions