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A javascript webGL graphics library

branch: master
README
WHAT IS GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is 
basically a native browser javascript API giving direct access to openGL 
ES2, allowing for the use of hardware accelerated 2D/3D applications 
without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web 
developer, who can then spend his/her time creating richer content for 
the web.

LICENSE

GLGE is made available under a BSD (3-point) style license

BUILDING GLGE

GLGE requires nodejs, to build simply:
> git submodule init
> git submodule update
> ./build.js

For more options:
> ./build.js --help

RUNNING THE EXAMPLES LOCALLY IN CHROME

Chrome doesn't  support cross-origin requests which means running from a 
file:/// url doesn't work. You can start a small webserver using Python:
> cd /path/to/glge
> python -m SimpleHTTPServer 1234

Now open: http://localhost:1234/examples/

SUPPORT

For help and support:
IRC: #glge on irc.freenode.net
EMAIL: glge@googlegroups.com
WEB: www.glge.org

FEATURES

1) Keyframe animation
2) Perpixel lighting directional lights, spot lights and point lights
3) Normal mapping
4) Animated materials
5) Skeletal animation(WIP)
6) Collada format support
7) Parallax Mapping
8) Text rendering(probably bitmap)
9) Fog
10) Depth Shadows
11) Shader based picking
12) Environment mapping
13) Reflections/Refractions
14) Collada Animations
15) 2d filters
16) Culling
17) LOD

PLANNED ADDITIONS

1) Shape keys
2) Portals
3) Physics
7) primative creation

+ Much more!
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