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Improve compatibility of Post-Processing with VR #23
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dmarcos
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Feb 1, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
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Feb 2, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
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Feb 3, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
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Feb 28, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
pushed a commit
that referenced
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Apr 3, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
pushed a commit
that referenced
this pull request
Apr 3, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
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Jun 14, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
pushed a commit
that referenced
this pull request
Jun 14, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
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Oct 21, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
dmarcos
pushed a commit
that referenced
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Nov 12, 2025
* Update WebXRManager.js * Update WebGLRenderer.js * Update WebGLRenderer.js deleted useless blank lines * Update WebXRManager.js - Deleted useless code and blank lines - refectored _getRenderTarget to getRenderTarget * Update WebGLRenderer.js Reflect the refactoring of getRenderTarget function Improve compatibility of Post-Processing with VR (#23) * Update EffectComposer.js for better compatibility with VR * Update Pass.js for better compatibility with VR
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Description
the PR #20 has made superthree post-processing compatible with VR. Another PR has been opened in A-Frame (aframevr/aframe#5648) to create a minimal example to show bloom working in A-Frame in VR. A lot of hacks have been implemented in the JS of the example in order to make things work as intended, crucial part of them could be incorporated directly in super-three to lower the level of difficulty in user-land.