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When trying to calculate the width of such strings, it would previously crash with either `Encoding::InvalidByteSequenceError` or `Encoding::UndefinedConversionError`. Totally invalid characters are now simply replaced with a replacement character when converting to UTF8. Especially binary encoded strings (i.e. no encoding) don't make much sense but at least it doesn't crash now and tries to return a sensible default (assume the string is actually valid UTF8
Handle invalid encoded strings
- Fix that modifiers were ignored when not part of a larger sequence #29 - Only check for valid base characters when in Emoji level is RGI - Improve docs and specs
It's a simple function and I believe the result is not supposed to change at runtime.
Strings were not frozen, so it made a bunch of useless allocations too.
I found this method while benchmarking, which was unexpected.
Some basic numbers:
```
# frozen_string_literal: true
require 'unicode/display_width'
require 'benchmark/ips'
Benchmark.ips do |x|
x.report do
Unicode::DisplayWidth.of("foo")
end
x.compare!
end
```
Old gives `207.779k` iterations per second, while new one is `427.344k`.
So more than 2x faster for basic cases
Memoize `EmojiSupport.recommended`
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