A basic SDL/BGFX app that works for iOS, macOS, Windows, Android and Linux using CMake and VCPKG.
The shaders need to be compiled with compile.bat/compile.sh <platform>. To see available platforms run shaderc(.exe). Compiling shaders should be done before creating the Xcode project with cmake so they are bundled with the iOS app.
include/SDL only needs to be used with Android to compile a shared version of the SDL library. CMAKE_TOOLCHAIN_FILE needs to be changed as well in the CMakeLists.txt to where your VCPKG is located for Android.
The app includes a texture to load and a blue background to help while debugging.
