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45 changes: 45 additions & 0 deletions docs/Use the intro feature.md
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## Step 1: Locate the Command Palette

Find the relevant command from the command palette to begin using the intro feature.

![image for /img/use_the_intro_feature/step_1](/img/use_the_intro_feature/step_1.png)

## Step 2: Explore the File Structure

Navigate through the file structure in the Explorer view to familiarize yourself with the project layout.

![image for /img/use_the_intro_feature/step_2](/img/use_the_intro_feature/step_2.png)

## Step 3: Examine the Project Files

Review the contents of the project files, including JavaScript, Markdown, and configuration files.

![image for /img/use_the_intro_feature/step_3](/img/use_the_intro_feature/step_3.png)

## Step 4: Analyze the Main JavaScript File

Study the main JavaScript file, which contains important functions and logic for the project.

![image for /img/use_the_intro_feature/step_4](/img/use_the_intro_feature/step_4.png)

## Step 5: Understand the Sprite Generation Function

Examine the `generateSprite` function, which is responsible for creating sprite animations.

![image for /img/use_the_intro_feature/step_5](/img/use_the_intro_feature/step_5.png)

## Step 6: Review the DALL-E Integration

Look at how the DALL-E API is integrated into the sprite generation process.

![image for /img/use_the_intro_feature/step_6](/img/use_the_intro_feature/step_6.png)

## Step 7: Explore Additional Functionality

Investigate other functions and features within the project, such as file saving and image processing.

![image for /img/use_the_intro_feature/step_7](/img/use_the_intro_feature/step_7.png)