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Engine
technik edited this page Oct 28, 2011
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The engine is compound of a few different modules, each of them encapsulates a different group of related, interconected systems. The basic structure is:
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revGame: This is the highest level module. It provides game level functionality (almost empty right now)
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revVideo: Contains everything related to 3d, video, rendering, etc…
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revInput: Input capture
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revAudio: Music, sounds, audio.
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revCore: Implements all basic functionality on which relies the rest of the engine.