Tensorboard currently uses "multiply" blend-mode to render sprite images in the Embedding Projector. This causes the images to be weirdly transparent, muddy and hard to read:

The cause seems to be
blending: THREE.MultiplyBlending
on line 227 in /plugins/projector/vz_projector/scatterPlotVisualizerSprites.ts:
|
blending: THREE.MultiplyBlending, |
Changing that line to
blending: THREE.NormalBlending,
fixes the issue for me, rendering the sprites with normal opacity:

Could this be updated? Can submit a PR if needed.