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Embedding Projector sprite images appear transparent / use "multiply" blendmode #4911

@tyhenry

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@tyhenry

Tensorboard currently uses "multiply" blend-mode to render sprite images in the Embedding Projector. This causes the images to be weirdly transparent, muddy and hard to read:

image

The cause seems to be
blending: THREE.MultiplyBlending on line 227 in /plugins/projector/vz_projector/scatterPlotVisualizerSprites.ts:

Changing that line to

blending: THREE.NormalBlending,

fixes the issue for me, rendering the sprites with normal opacity:

image

Could this be updated? Can submit a PR if needed.

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