Gamebook style link options in text adventures #1651
euclidaeun
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Game's introduction:
The cold walls protects the heart.
I wake up again, following duties of someone I never met.
When we took life from another planet,
our journey of knowledge continues.
The queen asks for her gifts.
While the monarch rules the darkest reach of the galaxy.
Descriptions for locations and vocations are done by a bot
Advantage:
Disadvantage:
Technical notes:
Stages:
room - The most straightforward, tells a story without affecting future choices.
room1 - Depending on player choices, he gains certain inventories.
room2 - This is the most useful code as it moves the player to different rooms that have a different future.
room3 - This trades the player's inventory for the better or worst.
room4 - This adds an affix to an inventory alias like "Frozen, Fossil and sand".
room5 - This lets players interact with text adventure objects.
room6 - This shows multiple room scripts can be shoved into 1 room instead, this is usually used in rpg games that wants a more realistic map.
room7 - This demonstrates a foreach example.
K03x alien abduction.zip
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