New expression evaluator being tested in WebPlayer #1757
alexwarren
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Update - the NCalc experiment was successful, and there were a few deployments to fix errors that I saw in production. The most recent WebPlayer build removes the This means if you're seeing anything weird and want to test the previous expression engine, you'll need to either:
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Heads up, I have enabled NCalc on the Quest Viva WebPlayer. This is a replacement for FLEE, which was previously used for evaluating expressions. Basically, every parameter to a script command is an expression that gets evaluated, so this is potentially a very big change.
However, this should behave completely identically, and I've done a bunch of testing to verify that's the case. However, there's always the chance that something will break.
So, if you happen to notice a game behaving differently online, please let me know.
If you want to compare, then on anyplay.textadventures.co.ukURL you can add&ncalc=falseto load the game using the old expression evaluator. The browser console also tells you if NCalc is enabled or not - you'll seeNCalc: TrueorNCalc: False.Beta Was this translation helpful? Give feedback.
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