Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RPG Loot: Revisited & READY #82533

Merged
merged 84 commits into from
Apr 14, 2024
Merged

RPG Loot: Revisited & READY #82533

merged 84 commits into from
Apr 14, 2024

Conversation

jlsnow301
Copy link
Member

@jlsnow301 jlsnow301 commented Apr 7, 2024

About The Pull Request

Revival of #72881

A new alt click window with a tarkov-y loading spinner. Replaces the object item window in stat panel.

Videos

vids

toggleable grouping:
syAA5zf6RK

now lists the floor as first obj:
abc

in action:
dreamseeker_IkrPKt2QZt

features:

  • search by name
  • 515 image generator is much faster than alt click menu
  • opening a gargantuan amount of items shouldnt freeze your screen
  • groups similar items together in stacks by default, toggleable
  • shows tile as first item
  • Shift and Ctrl compatible with LMB 🖱️
  • RMB points points at items (sry i could not get MMB working)
  • key Esc to exit the window.

For devs:

  • A new image generation tech.
  • An error refetch mechanic to the Image component
  • It does not "smart track" the items being added to the pile, just reopen or refresh. This was a design decision.

Why It's Good For The Game

Honestly I just dislike the stat panel

Fixes #53824

Fixes
image

Changelog

🆑
add: Added a loot window for alt-clicking tiles.
del: Removed the item browser from the stat panel.
/:cl:

@tgstation-server tgstation-server added Feature Exposes new bugs in interesting ways UI We make the game less playable, but with round edges labels Apr 7, 2024
@atlasle
Copy link
Contributor

atlasle commented Apr 7, 2024

this is neat but if it takes a full second to load what items are inside then its objectively worse than the atom menu

@jlsnow301
Copy link
Member Author

jlsnow301 commented Apr 7, 2024

this is neat but if it takes a full second to load what items are inside then its objectively worse than the atom menu

i've changed it to more closely mimic the stat panel. it immediately loads all items in tile contents. images take those seconds to load, bit by bit. you can search for, hover over, and click on items from the very start even if there is no image loaded

edit: theres now a gif up to demonstrate this behavior

@jlsnow301 jlsnow301 marked this pull request as ready for review April 7, 2024 11:56
@ZephyrTFA
Copy link
Contributor

don't see the usefulness of making it load slowly

@Xackii
Copy link
Contributor

Xackii commented Apr 7, 2024

What takes longer to load? Is the stat panel or tgui with loading animation

@Pickle-Coding
Copy link
Contributor

this is neat but if it takes a full second to load what items are inside then its objectively worse than the atom menu

Statpanel only updates once per 6 seconds, which is absolutely horrible when dealing with a lot of items.

@Pickle-Coding
Copy link
Contributor

Also why does it only load up to 5 items at a time? Why not just do a tick check?

@jlsnow301
Copy link
Member Author

don't see the usefulness of making it load slowly

I thought it was an aesthetic way of preventing it from eating the server

Also why does it only load up to 5 items at a time? Why not just do a tick check?

But if you two don't like it and just want it to run at capacity I guess that works too

@CRITAWAKETS
Copy link
Contributor

This should also include the turf, since the biggest use for alt clicking tends to be engineers using it to precisely target turfs in places where something's obscured by objects (mostly for piping).

@jlsnow301
Copy link
Member Author

This should also include the turf

updated

@optimumtact optimumtact reopened this Apr 14, 2024
@jlsnow301
Copy link
Member Author

Walt gasp

@ZephyrTFA
Copy link
Contributor

lgtm

@ZephyrTFA ZephyrTFA closed this Apr 14, 2024
@ZephyrTFA
Copy link
Contributor

thanks mobile

@ZephyrTFA ZephyrTFA reopened this Apr 14, 2024
@ZephyrTFA ZephyrTFA merged commit d554ab7 into tgstation:master Apr 14, 2024
43 checks passed
comfyorange added a commit that referenced this pull request Apr 14, 2024
github-actions bot added a commit that referenced this pull request Apr 14, 2024
@jlsnow301 jlsnow301 deleted the rpg-loot-2 branch April 14, 2024 21:35
@OverwatchVoice
Copy link
Contributor

OverwatchVoice commented Apr 15, 2024

obrazek
Was this full merged on accident? Without being able to tell the items at a glance, this UI's unusable

@jlsnow301
Copy link
Member Author

updating byond should fix this icon issue for you

san7890 pushed a commit that referenced this pull request Apr 16, 2024
## About The Pull Request
Rewrites how alt click works. 
Based heavily on #82625. What a cool concept, it flows nicely with
#82533.

Fixes #81242 
(tm bugs fixed)
Fixes #82668

<details><summary>More info for devs</summary>

Handy regex used for alt click s&r:
`AltClick\((.*).*\)(\n\t.*\.\.\(\))?`
`click_alt($1)` (yes I am aware this only copies the first arg. there
are no other args!)

### Obj reskins
No reason for obj reskin to check on every single alt click for every
object. It applies to only a few items.
- Moved to obj/item
- Made into signal
- Added screentips

### Ventcrawling
Every single atmospherics machine checked for ventcrawling capability on
alt click despite only 3 objects needing that functionality. This has
been moved down to those individual items.
</details>

## Why It's Good For The Game
For players: 
- Alt clicking should work more logically, not causing double actions
like eject disk and open item window
- Added context menus for reskinnable items
- Removed adjacency restriction on loot panel

For devs:
- Makes alt click interactions easier to work with, no more click chain
nonsense and redundant guard clauses.
- OOP hell reduced
- Pascal Case reduced
- Glorious snake case

## Changelog
:cl:
add: The lootpanel now works at range.
add: Screentips for reskinnable items.
fix: Alt click interactions have been refactored, which may lead to
unintentional changes to gameplay. Report any issues, please.
/:cl:
github-merge-queue bot pushed a commit to cmss13-devs/cmss13 that referenced this pull request May 19, 2024
# About the pull request

This PR is a follow up to #5493 and ultimately is aimed at bringing us
back into parity with TG's version of the TGUI components again. For the
most part this PR is done via diffing TG's TGUI folder with ours. The
PRs listed below are what I found in blames and I double checked to see
what files if any they affected outside the TGUI folder.

**It is recommended to close VSC and run bin/clean.cmd and then
bin/build.cmd if you try out this branch**. You will be using the wrong
node & prettier version otherwise.

This at least partially ports these PRs (and likely many others - but
these I explicitly checked for how they affected other files):
- tgstation/tgstation#67935
- tgstation/tgstation#74638
- tgstation/tgstation#75029
- tgstation/tgstation#75431
- tgstation/tgstation#75463
- tgstation/tgstation#75534
- tgstation/tgstation#78879
- tgstation/tgstation#79322
- tgstation/tgstation#79895
- tgstation/tgstation#79898
- tgstation/tgstation#79974
- tgstation/tgstation#79991
- tgstation/tgstation#80044
- tgstation/tgstation#80057
- tgstation/tgstation#80189
- tgstation/tgstation#80304
- tgstation/tgstation#80430
- tgstation/tgstation#80453
- tgstation/tgstation#80454
- tgstation/tgstation#80920
- tgstation/tgstation#81354
- tgstation/tgstation#81381
- tgstation/tgstation#81495
- tgstation/tgstation#82334
- tgstation/tgstation#82377
- tgstation/tgstation#82385
- tgstation/tgstation#82417
- tgstation/tgstation#82420
- tgstation/tgstation#82527
- tgstation/tgstation#82571
- tgstation/tgstation#82792
- tgstation/tgstation#82854
- tgstation/tgstation#83098
- tgstation/tgstation#83096
- tgstation/tgstation#83218

Additionally it ports the new base components from: 
- tgstation/tgstation#71531
- tgstation/tgstation#71847
- tgstation/tgstation#74544
- tgstation/tgstation#74704 (just a fix to
above)
- tgstation/tgstation#80743
- tgstation/tgstation#82181 (just a fix to
above)
- tgstation/tgstation#82533
- tgstation/tgstation#83179 (just a fix to
above)

But these are missing documentation in the components readme, and we do
not have any interface that utilizes them yet. I wanted to explicitly
mention them separately so people can see what they can do.

Changes I still intend to do in this PR or investigate:
- [X] Fix Button.Confirm not properly handling clicks (Sort of stumped
on this atm)
- [X] Fix Relay Viewer buttons not always updating
- [X] Port TGSay 1.1 & TextArea changes
(tgstation/tgstation#75431)
- [X] Fix ByondUI in Drop pod panel
- [X] Check parity with TG again and port anything else that may have
been done during the creation of this PR
- [X] Find a way to prevent TGSay passthrough when hotkeying InputList
(and maybe others)? tgstation/tgstation#75463

Other notable changes not directly related to the above ports, but done
as I was fixing other problems:
- Strip panel is now larger with sprites at 64x64 instead of 48 because
as an Image component now they didn't alias the same.
- VOX panel's second tab now doesn't overlap the other buttons
- Wiring panel from #1623 is
now restored to use circular indicators again instead of the regression
to ColorBox in #2641
- Smart fridge interface is more in line with sorted inventories as far
as layout & tooltips
- Tacmap drawing interface is tweaked a little to deal with the changes
to dropdowns + clicking the tab is now disabled again until the tacmap
is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
- Fixes runtimes when quickly switching between tgsay categories
- Basically reverts #5651 in
favor of how TG ended up solving it via
tgstation/tgstation#81495
- Rolls back SWC to the version TG is currently using because of
#6196 (comment)
- Adds these commands from
tgstation/tgstation#81381 though I also have it
check jsx files that somereason TG doesn't do (needs to have been built
once to function - just run build.bat):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ed107278-93ee-4a2a-bbf2-b38e60417099)
- Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity. I left out one of the Cyrillic
fixes since we shouldn't normally be handling Cyrillic anyways.
- Ship manipulator window can now replace any existing shuttle and
generally is polished up more than it was.
- Ports TGSay 1.1 though I discarded basically all the layout changes
they did.
- TGUI modals can now accept a ui_state in case you want an alert for
say a mob that might qdel while it is open.
- Finishes porting the reservation changes to shuttles.dm from
tgstation/tgstation#73261 that some reason were
absent from #5165
- Fixes F5 refreshing a window if default is prevented (e.g. when the
hotkey interface is waiting for a key press).
- All depreciated useLocalState is now removed. In almost all situations
I could useState, but a few things for MFD on CAS I needed to use
sharedState.

# Explain why it's good for the game
Prepares us for 516 (though still more changes will be necessary) and
finalizes the react port.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

New list modal w/ duplicate key handling:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b84e2db6-4e42-42d3-9b6d-4ae418f63c60)

Fixed VOX panel (sound files used to overlap type select):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a3cde1ea-1816-4187-b7a4-040803e52d4e)

Updated shuttle manipulator window:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f978c2e2-9174-4635-9da7-6d2768f9fbff)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/607a0b91-5c64-4ca0-9256-d981c7073fb9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b69cfb2-d4c2-4caf-846d-1d32f965cff0)

With replace any shuttle support: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ace7f58a-0991-4147-b13f-d2be2d012b21)

Erase current tab chat history:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9554ccfe-43da-4eee-b9ae-ad5cbec0523b)

Working case sensitivity highlights: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/182971ac-a0f2-42de-ad41-fa12991d760c)

Unread counter toggle per tab:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9de5b9ae-5cb2-4905-9592-556e9cf45ad2)

Larger strip panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2229c7d4-935a-427e-9699-942acae1cfbf)

Tacmap panel polish (button positioning + dropdown text color when
highlighted):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcdf86fa-ba48-4d6f-bd42-bb8f3c1dd2bf)

Minor tweak to camera panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/930d64b8-1c36-4cc4-a24d-900d57c642b0)

Dropdowns will now display above if too little space below: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/3f4916d9-f020-489d-8494-277bde9cd741)

Kitchen sink works again (F12 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aa3bd2c7-b320-4158-ae8f-cea4896f0a9c)

Layout mode works again (F11 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb683cd2-e62b-4cdf-bb38-10e7e1902030)

New checkbox modal (with theme support):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ddc2da93-8987-44f2-be3f-1c2694d9489e)

![checkbox](https://github.com/cmss13-devs/cmss13/assets/76988376/6a6ddab9-25b6-47cb-b833-295b3b7bf6c2)

New handling for button sizes in alert modals (stacked list since
options wanted to use more horizontal space than limit):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/976a2a86-c1c6-421a-bb7a-80f20cc8f22d)

Polished smart fridge + restore wiring panel:
![smart
fridge](https://github.com/cmss13-devs/cmss13/assets/76988376/5524132f-c657-45d2-a7bc-aa09e00eb45b)

Fixed byondui in supply pod menu:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/18555668-34fe-4aa7-83aa-c1045bc54dd0)

TG Say:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cc66a143-22ba-4f90-865a-0c00e7dd8bfa)

Some unchanged panels (to just show working):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/adb8e0cb-64a4-45c4-9bac-1cecc6791667)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/d330bd51-995b-48f4-8f18-5aedd0e2adaf)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb5edc05-949d-4564-9548-f255971bb0f8)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0559cd17-8b5e-4585-8152-d8ac67a82f35)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/31bf0233-dd05-408c-b2c6-5ebee9b2381c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/314fdec8-cc5c-4815-9ca9-b85422880a29)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/36bf1d5e-91fd-4cb0-8ce5-07ce4746902f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b63ee6aa-e80c-4928-9295-05d0e6314a16)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b93df2e-a92d-4eeb-a5d4-07018c848c54)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7b45ba04-30c7-405c-90c2-d52ca99d7890)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f3ae0b6d-ca77-4dd8-bfc7-8616018211d1)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9aa28a52-e86d-4bb0-be23-a9ee1b39d97c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8108494f-9ce9-44dd-b94b-5306c9ef7e09)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/996b5dd3-89fa-4d19-bebc-de52774de23b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2bccace6-2a68-4f8f-ada6-c231aab836f9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8362f2ff-b38f-4682-a5c7-b26934e5972e)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8584e849-8d8d-4ff2-9ff8-932749ea6da5)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/813b21e2-9705-4b5f-8710-e452384c56d9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcd933c5-65bd-41a2-b8c9-e1dcba446231)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1d81b490-168c-4f88-9d88-099f768cd665)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1dbe39d6-08fc-4734-bdf6-afc71fef6e6f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f7fc5461-5138-4427-ab1a-89627baefb4b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/032cc12c-802e-4d0a-b8d3-568a48f7d469)

![dropship](https://github.com/cmss13-devs/cmss13/assets/76988376/c85a4ed3-b4a9-4c44-a34b-1990f7ac7d31)

</details>

# Changelog
:cl: Drathek, mullenpaul
ui: Finalizes the TGUI React port and brings us back into parity again
with TG's interface components
ui: Strip panel is now larger with sprites at 64x64 instead of 48
because as an Image component now they didn't alias the same.
ui: VOX panel's second tab now doesn't overlap the other buttons
ui: Wiring panel for some machines is now restored to use circular
indicators again
ui: Smart fridge interface is more in line with sorted inventories as
far as layout & tooltips
ui: Tacmap drawing interface is tweaked a little to deal with the
changes to dropdowns + clicking the tab is now disabled again until the
tacmap is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
ui: Reworks RestrictedInput number handling
ui: Adds the DMIcon, VirtualList (deferred lazy list), Dialogue,
MenuBar, StyleableSection, and Checkbox TGUI components (but nothing
uses them yet)
ui: Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity
ui: Updates the ship manipulator window to allow replacing any Shuttle
ui: Fixes the supply pod panel not displaying its byondui map correctly
ui: Fixes the research terminal duplicating papers in display old mode.
ui: Updates the tgui_input_list to for new features like hotkey
selection, duplicate key handling, etc
fix: Fixes thinking runtimes when quickly switching between tgsay
categories
code: Shuttle subsystem now is less aggressive with reservations
(skipping deletion if below a threshold, delaying reservation if above a
threshold)
fix: Fixes F5 key still refreshing a TGUI window even if default was set
to be prevented (e.g. Hotkey interface)
/:cl:

---------

Co-authored-by: Jerm <jlsnow301@pm.me>
github-merge-queue bot pushed a commit to cmss13-devs/cmss13 that referenced this pull request May 19, 2024
# About the pull request

This PR is a follow up to #5493 and ultimately is aimed at bringing us
back into parity with TG's version of the TGUI components again. For the
most part this PR is done via diffing TG's TGUI folder with ours. The
PRs listed below are what I found in blames and I double checked to see
what files if any they affected outside the TGUI folder.

**It is recommended to close VSC and run bin/clean.cmd and then
bin/build.cmd if you try out this branch**. You will be using the wrong
node & prettier version otherwise.

This at least partially ports these PRs (and likely many others - but
these I explicitly checked for how they affected other files):
- tgstation/tgstation#67935
- tgstation/tgstation#74638
- tgstation/tgstation#75029
- tgstation/tgstation#75431
- tgstation/tgstation#75463
- tgstation/tgstation#75534
- tgstation/tgstation#78879
- tgstation/tgstation#79322
- tgstation/tgstation#79895
- tgstation/tgstation#79898
- tgstation/tgstation#79974
- tgstation/tgstation#79991
- tgstation/tgstation#80044
- tgstation/tgstation#80057
- tgstation/tgstation#80189
- tgstation/tgstation#80304
- tgstation/tgstation#80430
- tgstation/tgstation#80453
- tgstation/tgstation#80454
- tgstation/tgstation#80920
- tgstation/tgstation#81354
- tgstation/tgstation#81381
- tgstation/tgstation#81495
- tgstation/tgstation#82334
- tgstation/tgstation#82377
- tgstation/tgstation#82385
- tgstation/tgstation#82417
- tgstation/tgstation#82420
- tgstation/tgstation#82527
- tgstation/tgstation#82571
- tgstation/tgstation#82792
- tgstation/tgstation#82854
- tgstation/tgstation#83098
- tgstation/tgstation#83096
- tgstation/tgstation#83218

Additionally it ports the new base components from: 
- tgstation/tgstation#71531
- tgstation/tgstation#71847
- tgstation/tgstation#74544
- tgstation/tgstation#74704 (just a fix to
above)
- tgstation/tgstation#80743
- tgstation/tgstation#82181 (just a fix to
above)
- tgstation/tgstation#82533
- tgstation/tgstation#83179 (just a fix to
above)

But these are missing documentation in the components readme, and we do
not have any interface that utilizes them yet. I wanted to explicitly
mention them separately so people can see what they can do.

Changes I still intend to do in this PR or investigate:
- [X] Fix Button.Confirm not properly handling clicks (Sort of stumped
on this atm)
- [X] Fix Relay Viewer buttons not always updating
- [X] Port TGSay 1.1 & TextArea changes
(tgstation/tgstation#75431)
- [X] Fix ByondUI in Drop pod panel
- [X] Check parity with TG again and port anything else that may have
been done during the creation of this PR
- [X] Find a way to prevent TGSay passthrough when hotkeying InputList
(and maybe others)? tgstation/tgstation#75463

Other notable changes not directly related to the above ports, but done
as I was fixing other problems:
- Strip panel is now larger with sprites at 64x64 instead of 48 because
as an Image component now they didn't alias the same.
- VOX panel's second tab now doesn't overlap the other buttons
- Wiring panel from #1623 is
now restored to use circular indicators again instead of the regression
to ColorBox in #2641
- Smart fridge interface is more in line with sorted inventories as far
as layout & tooltips
- Tacmap drawing interface is tweaked a little to deal with the changes
to dropdowns + clicking the tab is now disabled again until the tacmap
is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
- Fixes runtimes when quickly switching between tgsay categories
- Basically reverts #5651 in
favor of how TG ended up solving it via
tgstation/tgstation#81495
- Rolls back SWC to the version TG is currently using because of
#6196 (comment)
- Adds these commands from
tgstation/tgstation#81381 though I also have it
check jsx files that somereason TG doesn't do (needs to have been built
once to function - just run build.bat):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ed107278-93ee-4a2a-bbf2-b38e60417099)
- Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity. I left out one of the Cyrillic
fixes since we shouldn't normally be handling Cyrillic anyways.
- Ship manipulator window can now replace any existing shuttle and
generally is polished up more than it was.
- Ports TGSay 1.1 though I discarded basically all the layout changes
they did.
- TGUI modals can now accept a ui_state in case you want an alert for
say a mob that might qdel while it is open.
- Finishes porting the reservation changes to shuttles.dm from
tgstation/tgstation#73261 that some reason were
absent from #5165
- Fixes F5 refreshing a window if default is prevented (e.g. when the
hotkey interface is waiting for a key press).
- All depreciated useLocalState is now removed. In almost all situations
I could useState, but a few things for MFD on CAS I needed to use
sharedState.

# Explain why it's good for the game
Prepares us for 516 (though still more changes will be necessary) and
finalizes the react port.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

New list modal w/ duplicate key handling:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b84e2db6-4e42-42d3-9b6d-4ae418f63c60)

Fixed VOX panel (sound files used to overlap type select):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a3cde1ea-1816-4187-b7a4-040803e52d4e)

Updated shuttle manipulator window:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f978c2e2-9174-4635-9da7-6d2768f9fbff)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/607a0b91-5c64-4ca0-9256-d981c7073fb9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b69cfb2-d4c2-4caf-846d-1d32f965cff0)

With replace any shuttle support: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ace7f58a-0991-4147-b13f-d2be2d012b21)

Erase current tab chat history:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9554ccfe-43da-4eee-b9ae-ad5cbec0523b)

Working case sensitivity highlights: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/182971ac-a0f2-42de-ad41-fa12991d760c)

Unread counter toggle per tab:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9de5b9ae-5cb2-4905-9592-556e9cf45ad2)

Larger strip panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2229c7d4-935a-427e-9699-942acae1cfbf)

Tacmap panel polish (button positioning + dropdown text color when
highlighted):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcdf86fa-ba48-4d6f-bd42-bb8f3c1dd2bf)

Minor tweak to camera panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/930d64b8-1c36-4cc4-a24d-900d57c642b0)

Dropdowns will now display above if too little space below: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/3f4916d9-f020-489d-8494-277bde9cd741)

Kitchen sink works again (F12 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aa3bd2c7-b320-4158-ae8f-cea4896f0a9c)

Layout mode works again (F11 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb683cd2-e62b-4cdf-bb38-10e7e1902030)

New checkbox modal (with theme support):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ddc2da93-8987-44f2-be3f-1c2694d9489e)

![checkbox](https://github.com/cmss13-devs/cmss13/assets/76988376/6a6ddab9-25b6-47cb-b833-295b3b7bf6c2)

New handling for button sizes in alert modals (stacked list since
options wanted to use more horizontal space than limit):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/976a2a86-c1c6-421a-bb7a-80f20cc8f22d)

Polished smart fridge + restore wiring panel:
![smart
fridge](https://github.com/cmss13-devs/cmss13/assets/76988376/5524132f-c657-45d2-a7bc-aa09e00eb45b)

Fixed byondui in supply pod menu:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/18555668-34fe-4aa7-83aa-c1045bc54dd0)

TG Say:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cc66a143-22ba-4f90-865a-0c00e7dd8bfa)

Some unchanged panels (to just show working):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/adb8e0cb-64a4-45c4-9bac-1cecc6791667)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/d330bd51-995b-48f4-8f18-5aedd0e2adaf)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb5edc05-949d-4564-9548-f255971bb0f8)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0559cd17-8b5e-4585-8152-d8ac67a82f35)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/31bf0233-dd05-408c-b2c6-5ebee9b2381c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/314fdec8-cc5c-4815-9ca9-b85422880a29)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/36bf1d5e-91fd-4cb0-8ce5-07ce4746902f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b63ee6aa-e80c-4928-9295-05d0e6314a16)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b93df2e-a92d-4eeb-a5d4-07018c848c54)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7b45ba04-30c7-405c-90c2-d52ca99d7890)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f3ae0b6d-ca77-4dd8-bfc7-8616018211d1)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9aa28a52-e86d-4bb0-be23-a9ee1b39d97c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8108494f-9ce9-44dd-b94b-5306c9ef7e09)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/996b5dd3-89fa-4d19-bebc-de52774de23b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2bccace6-2a68-4f8f-ada6-c231aab836f9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8362f2ff-b38f-4682-a5c7-b26934e5972e)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8584e849-8d8d-4ff2-9ff8-932749ea6da5)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/813b21e2-9705-4b5f-8710-e452384c56d9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcd933c5-65bd-41a2-b8c9-e1dcba446231)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1d81b490-168c-4f88-9d88-099f768cd665)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1dbe39d6-08fc-4734-bdf6-afc71fef6e6f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f7fc5461-5138-4427-ab1a-89627baefb4b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/032cc12c-802e-4d0a-b8d3-568a48f7d469)

![dropship](https://github.com/cmss13-devs/cmss13/assets/76988376/c85a4ed3-b4a9-4c44-a34b-1990f7ac7d31)

</details>

# Changelog
:cl: Drathek, mullenpaul
ui: Finalizes the TGUI React port and brings us back into parity again
with TG's interface components
ui: Strip panel is now larger with sprites at 64x64 instead of 48
because as an Image component now they didn't alias the same.
ui: VOX panel's second tab now doesn't overlap the other buttons
ui: Wiring panel for some machines is now restored to use circular
indicators again
ui: Smart fridge interface is more in line with sorted inventories as
far as layout & tooltips
ui: Tacmap drawing interface is tweaked a little to deal with the
changes to dropdowns + clicking the tab is now disabled again until the
tacmap is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
ui: Reworks RestrictedInput number handling
ui: Adds the DMIcon, VirtualList (deferred lazy list), Dialogue,
MenuBar, StyleableSection, and Checkbox TGUI components (but nothing
uses them yet)
ui: Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity
ui: Updates the ship manipulator window to allow replacing any Shuttle
ui: Fixes the supply pod panel not displaying its byondui map correctly
ui: Fixes the research terminal duplicating papers in display old mode.
ui: Updates the tgui_input_list to for new features like hotkey
selection, duplicate key handling, etc
fix: Fixes thinking runtimes when quickly switching between tgsay
categories
code: Shuttle subsystem now is less aggressive with reservations
(skipping deletion if below a threshold, delaying reservation if above a
threshold)
fix: Fixes F5 key still refreshing a TGUI window even if default was set
to be prevented (e.g. Hotkey interface)
/:cl:

---------

Co-authored-by: Jerm <jlsnow301@pm.me>
Jolly-66 added a commit to TaleStation/TaleStation that referenced this pull request Jun 28, 2024
Original PR; tgstation/tgstation#82533
---

## Changelog
:cl: jlsnow301
add: Added a loot window for alt-clicking tiles.
del: Removed the item browser from the stat panel. 
/:cl:

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Doubleumc pushed a commit to Doubleumc/PvE-CMSS13 that referenced this pull request Jul 25, 2024
This PR is a follow up to #5493 and ultimately is aimed at bringing us
back into parity with TG's version of the TGUI components again. For the
most part this PR is done via diffing TG's TGUI folder with ours. The
PRs listed below are what I found in blames and I double checked to see
what files if any they affected outside the TGUI folder.

**It is recommended to close VSC and run bin/clean.cmd and then
bin/build.cmd if you try out this branch**. You will be using the wrong
node & prettier version otherwise.

This at least partially ports these PRs (and likely many others - but
these I explicitly checked for how they affected other files):
- tgstation/tgstation#67935
- tgstation/tgstation#74638
- tgstation/tgstation#75029
- tgstation/tgstation#75431
- tgstation/tgstation#75463
- tgstation/tgstation#75534
- tgstation/tgstation#78879
- tgstation/tgstation#79322
- tgstation/tgstation#79895
- tgstation/tgstation#79898
- tgstation/tgstation#79974
- tgstation/tgstation#79991
- tgstation/tgstation#80044
- tgstation/tgstation#80057
- tgstation/tgstation#80189
- tgstation/tgstation#80304
- tgstation/tgstation#80430
- tgstation/tgstation#80453
- tgstation/tgstation#80454
- tgstation/tgstation#80920
- tgstation/tgstation#81354
- tgstation/tgstation#81381
- tgstation/tgstation#81495
- tgstation/tgstation#82334
- tgstation/tgstation#82377
- tgstation/tgstation#82385
- tgstation/tgstation#82417
- tgstation/tgstation#82420
- tgstation/tgstation#82527
- tgstation/tgstation#82571
- tgstation/tgstation#82792
- tgstation/tgstation#82854
- tgstation/tgstation#83098
- tgstation/tgstation#83096
- tgstation/tgstation#83218

Additionally it ports the new base components from:
- tgstation/tgstation#71531
- tgstation/tgstation#71847
- tgstation/tgstation#74544
- tgstation/tgstation#74704 (just a fix to
above)
- tgstation/tgstation#80743
- tgstation/tgstation#82181 (just a fix to
above)
- tgstation/tgstation#82533
- tgstation/tgstation#83179 (just a fix to
above)

But these are missing documentation in the components readme, and we do
not have any interface that utilizes them yet. I wanted to explicitly
mention them separately so people can see what they can do.

Changes I still intend to do in this PR or investigate:
- [X] Fix Button.Confirm not properly handling clicks (Sort of stumped
on this atm)
- [X] Fix Relay Viewer buttons not always updating
- [X] Port TGSay 1.1 & TextArea changes
(tgstation/tgstation#75431)
- [X] Fix ByondUI in Drop pod panel
- [X] Check parity with TG again and port anything else that may have
been done during the creation of this PR
- [X] Find a way to prevent TGSay passthrough when hotkeying InputList
(and maybe others)? tgstation/tgstation#75463

Other notable changes not directly related to the above ports, but done
as I was fixing other problems:
- Strip panel is now larger with sprites at 64x64 instead of 48 because
as an Image component now they didn't alias the same.
- VOX panel's second tab now doesn't overlap the other buttons
- Wiring panel from cmss13-devs/cmss13#1623 is
now restored to use circular indicators again instead of the regression
to ColorBox in cmss13-devs/cmss13#2641
- Smart fridge interface is more in line with sorted inventories as far
as layout & tooltips
- Tacmap drawing interface is tweaked a little to deal with the changes
to dropdowns + clicking the tab is now disabled again until the tacmap
is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
- Fixes runtimes when quickly switching between tgsay categories
- Basically reverts cmss13-devs/cmss13#5651 in
favor of how TG ended up solving it via
tgstation/tgstation#81495
- Rolls back SWC to the version TG is currently using because of
cmss13-devs/cmss13#6196 (comment)
- Adds these commands from
tgstation/tgstation#81381 though I also have it
check jsx files that somereason TG doesn't do (needs to have been built
once to function - just run build.bat):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ed107278-93ee-4a2a-bbf2-b38e60417099)
- Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity. I left out one of the Cyrillic
fixes since we shouldn't normally be handling Cyrillic anyways.
- Ship manipulator window can now replace any existing shuttle and
generally is polished up more than it was.
- Ports TGSay 1.1 though I discarded basically all the layout changes
they did.
- TGUI modals can now accept a ui_state in case you want an alert for
say a mob that might qdel while it is open.
- Finishes porting the reservation changes to shuttles.dm from
tgstation/tgstation#73261 that some reason were
absent from cmss13-devs/cmss13#5165
- Fixes F5 refreshing a window if default is prevented (e.g. when the
hotkey interface is waiting for a key press).
- All depreciated useLocalState is now removed. In almost all situations
I could useState, but a few things for MFD on CAS I needed to use
sharedState.

Prepares us for 516 (though still more changes will be necessary) and
finalizes the react port.

<details>
<summary>Screenshots & Videos</summary>

New list modal w/ duplicate key handling:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b84e2db6-4e42-42d3-9b6d-4ae418f63c60)

Fixed VOX panel (sound files used to overlap type select):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a3cde1ea-1816-4187-b7a4-040803e52d4e)

Updated shuttle manipulator window:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f978c2e2-9174-4635-9da7-6d2768f9fbff)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/607a0b91-5c64-4ca0-9256-d981c7073fb9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b69cfb2-d4c2-4caf-846d-1d32f965cff0)

With replace any shuttle support:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ace7f58a-0991-4147-b13f-d2be2d012b21)

Erase current tab chat history:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9554ccfe-43da-4eee-b9ae-ad5cbec0523b)

Working case sensitivity highlights:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/182971ac-a0f2-42de-ad41-fa12991d760c)

Unread counter toggle per tab:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9de5b9ae-5cb2-4905-9592-556e9cf45ad2)

Larger strip panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2229c7d4-935a-427e-9699-942acae1cfbf)

Tacmap panel polish (button positioning + dropdown text color when
highlighted):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcdf86fa-ba48-4d6f-bd42-bb8f3c1dd2bf)

Minor tweak to camera panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/930d64b8-1c36-4cc4-a24d-900d57c642b0)

Dropdowns will now display above if too little space below:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/3f4916d9-f020-489d-8494-277bde9cd741)

Kitchen sink works again (F12 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aa3bd2c7-b320-4158-ae8f-cea4896f0a9c)

Layout mode works again (F11 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb683cd2-e62b-4cdf-bb38-10e7e1902030)

New checkbox modal (with theme support):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ddc2da93-8987-44f2-be3f-1c2694d9489e)

![checkbox](https://github.com/cmss13-devs/cmss13/assets/76988376/6a6ddab9-25b6-47cb-b833-295b3b7bf6c2)

New handling for button sizes in alert modals (stacked list since
options wanted to use more horizontal space than limit):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/976a2a86-c1c6-421a-bb7a-80f20cc8f22d)

Polished smart fridge + restore wiring panel:
![smart
fridge](https://github.com/cmss13-devs/cmss13/assets/76988376/5524132f-c657-45d2-a7bc-aa09e00eb45b)

Fixed byondui in supply pod menu:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/18555668-34fe-4aa7-83aa-c1045bc54dd0)

TG Say:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cc66a143-22ba-4f90-865a-0c00e7dd8bfa)

Some unchanged panels (to just show working):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/adb8e0cb-64a4-45c4-9bac-1cecc6791667)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/d330bd51-995b-48f4-8f18-5aedd0e2adaf)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb5edc05-949d-4564-9548-f255971bb0f8)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0559cd17-8b5e-4585-8152-d8ac67a82f35)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/31bf0233-dd05-408c-b2c6-5ebee9b2381c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/314fdec8-cc5c-4815-9ca9-b85422880a29)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/36bf1d5e-91fd-4cb0-8ce5-07ce4746902f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b63ee6aa-e80c-4928-9295-05d0e6314a16)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b93df2e-a92d-4eeb-a5d4-07018c848c54)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7b45ba04-30c7-405c-90c2-d52ca99d7890)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f3ae0b6d-ca77-4dd8-bfc7-8616018211d1)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9aa28a52-e86d-4bb0-be23-a9ee1b39d97c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8108494f-9ce9-44dd-b94b-5306c9ef7e09)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/996b5dd3-89fa-4d19-bebc-de52774de23b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2bccace6-2a68-4f8f-ada6-c231aab836f9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8362f2ff-b38f-4682-a5c7-b26934e5972e)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8584e849-8d8d-4ff2-9ff8-932749ea6da5)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/813b21e2-9705-4b5f-8710-e452384c56d9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcd933c5-65bd-41a2-b8c9-e1dcba446231)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1d81b490-168c-4f88-9d88-099f768cd665)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1dbe39d6-08fc-4734-bdf6-afc71fef6e6f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f7fc5461-5138-4427-ab1a-89627baefb4b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/032cc12c-802e-4d0a-b8d3-568a48f7d469)

![dropship](https://github.com/cmss13-devs/cmss13/assets/76988376/c85a4ed3-b4a9-4c44-a34b-1990f7ac7d31)

</details>

:cl: Drathek, mullenpaul
ui: Finalizes the TGUI React port and brings us back into parity again
with TG's interface components
ui: Strip panel is now larger with sprites at 64x64 instead of 48
because as an Image component now they didn't alias the same.
ui: VOX panel's second tab now doesn't overlap the other buttons
ui: Wiring panel for some machines is now restored to use circular
indicators again
ui: Smart fridge interface is more in line with sorted inventories as
far as layout & tooltips
ui: Tacmap drawing interface is tweaked a little to deal with the
changes to dropdowns + clicking the tab is now disabled again until the
tacmap is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
ui: Reworks RestrictedInput number handling
ui: Adds the DMIcon, VirtualList (deferred lazy list), Dialogue,
MenuBar, StyleableSection, and Checkbox TGUI components (but nothing
uses them yet)
ui: Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity
ui: Updates the ship manipulator window to allow replacing any Shuttle
ui: Fixes the supply pod panel not displaying its byondui map correctly
ui: Fixes the research terminal duplicating papers in display old mode.
ui: Updates the tgui_input_list to for new features like hotkey
selection, duplicate key handling, etc
fix: Fixes thinking runtimes when quickly switching between tgsay
categories
code: Shuttle subsystem now is less aggressive with reservations
(skipping deletion if below a threshold, delaying reservation if above a
threshold)
fix: Fixes F5 key still refreshing a TGUI window even if default was set
to be prevented (e.g. Hotkey interface)
/:cl:

---------

Co-authored-by: Jerm <jlsnow301@pm.me>
github-merge-queue bot pushed a commit to cmss13-devs/cmss13 that referenced this pull request Oct 31, 2024
also: pulls some more from
tgstation/tgstation#82533 for <DmIcon> to work
properly, because i hate spritesheets, and from
tgstation/tgstation#61313 for
/datum/asset/json

screenies
<details>


![dreamseeker_3sGJrlXRYG](https://github.com/user-attachments/assets/bac0b8f3-20c6-4c0d-b587-c56e2fa62c50)


![dreamseeker_cCgd7124oz](https://github.com/user-attachments/assets/e8d69e0c-dc7e-47ae-b75f-d7caaa279053)


![dreamseeker_bYR2kQbwxA](https://github.com/user-attachments/assets/0c9e4536-a53a-42ba-b821-220d4ee42e26)


![dreamseeker_kFah59DqBD](https://github.com/user-attachments/assets/e9caa15d-7638-43d0-bd4d-bd2fab5ac29f)


![image](https://github.com/user-attachments/assets/6aee8218-53c9-4b39-8541-51982b98f6fe)


</details>

:cl:
add: the chem master ui is now tgui, and faster. hopefully better
/:cl:

---------

Co-authored-by: Nanu308 <59782240+Nanu308@users.noreply.github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature Exposes new bugs in interesting ways UI We make the game less playable, but with round edges
Projects
None yet
Development

Successfully merging this pull request may close these issues.

icon2html can result in an img with the entire icon instead of only the base icon state