The Doom 3 and Quake 4 texture pipelines now share a unified implementation in
textures/idtech4_to_idtech23_converter.py. The legacy entry points
(d3_to_q3_full_converter.py and q4_to_q3_full_converter.py) remain as thin
wrappers so existing automation can keep calling them, but all configuration is
now profile-driven via textures/convert_config.json.
themuffinator/Scripts
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