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0.15.0

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@therealMRBK therealMRBK released this 30 Oct 06:51
· 285 commits to main since this release

Added

  • Wall-mounted air conditioner (#23): the Utility & building services pack has a split air conditioner, an indoor unit for the wall and an outdoor unit. The indoor unit links to a climate entity like the wall thermostat.

  • Switch devices only in the opened room by @Mika2108 (#26): card option Switch devices only in the opened room (tap_in_room: true). In the house and floor views a tap opens the floor or room, even on a device or its marker, so a tap meant for a room no longer switches a lamp by accident. In the opened room nothing changes; a long press still opens the menu or details everywhere.

  • Choose the markers outside the opened room by @Mika2108 (#26): card option markers_outside with one chip per kind (lights, blinds, heating, media, switches, fans, locks, contacts and detectors, sensors, furniture with an action, other). In the opened room the usual marker setting applies.

  • Own tap action for furniture by @Mika2108 (#26): Tapping the item in the furniture form runs one of the own-button actions (open a path, an entity's details, a service, a browser_mod popup) instead of the usual tap, with a marker above the item.

  • Cameras and alarm panels as a plugin (#27): the new Cameras plugin in the plugin store (Extensions → Plugins → Open plugin store) puts security cameras back into the plan. A camera shows its field of view as a wedge on the floor that stops at walls and turns red while a motion, person, vehicle or animal sensor of the same device detects something. A tap on the camera or its wedge opens Home Assistant's own live player in a small window in the corner (or HA's dialog). Mount, field of view, reach, tilt and detections are set in the camera's form, and a handle in the plan turns it. Alarm panels get a shield with their state, and a tap opens the keypad.

  • More for plugins: a device extension can now add fields to the device's form (settings), draw a wedge on the floor (floorWedge), handle taps and open a small window in the corner of the 3D view (tap, showWindow), and name further entities to watch (watch). Devices a plugin takes on are drawn in the editor's plan too. See docs/plugins.md.

Changed

  • Hide any entity of a room (#24): in a room's device list, the further entities of a device (behind more) can now be hidden from the room and have their state hidden too, like the device's main entity.

Fixed

  • Editing doors and windows froze the plan (#25): when the form of a selected item could not be drawn, the whole editor stopped updating. A new door only showed up after a second click, the door form did not open and a dragged door stayed put. The plan now keeps working, and the side bar shows what went wrong (with a way back) so it can be reported.
  • An entity whose name is a number (set in YAML) no longer breaks the entity lists in the editor.