Repository navigation
0.15.0
Added
-
Wall-mounted air conditioner (#23): the Utility & building services pack has a split air conditioner, an indoor unit for the wall and an outdoor unit. The indoor unit links to a climate entity like the wall thermostat.
-
Switch devices only in the opened room by @Mika2108 (#26): card option Switch devices only in the opened room (
tap_in_room: true). In the house and floor views a tap opens the floor or room, even on a device or its marker, so a tap meant for a room no longer switches a lamp by accident. In the opened room nothing changes; a long press still opens the menu or details everywhere. -
Choose the markers outside the opened room by @Mika2108 (#26): card option
markers_outsidewith one chip per kind (lights, blinds, heating, media, switches, fans, locks, contacts and detectors, sensors, furniture with an action, other). In the opened room the usual marker setting applies. -
Own tap action for furniture by @Mika2108 (#26): Tapping the item in the furniture form runs one of the own-button actions (open a path, an entity's details, a service, a browser_mod popup) instead of the usual tap, with a marker above the item.
-
Cameras and alarm panels as a plugin (#27): the new Cameras plugin in the plugin store (Extensions → Plugins → Open plugin store) puts security cameras back into the plan. A camera shows its field of view as a wedge on the floor that stops at walls and turns red while a motion, person, vehicle or animal sensor of the same device detects something. A tap on the camera or its wedge opens Home Assistant's own live player in a small window in the corner (or HA's dialog). Mount, field of view, reach, tilt and detections are set in the camera's form, and a handle in the plan turns it. Alarm panels get a shield with their state, and a tap opens the keypad.
-
More for plugins: a device extension can now add fields to the device's form (
settings), draw a wedge on the floor (floorWedge), handle taps and open a small window in the corner of the 3D view (tap,showWindow), and name further entities to watch (watch). Devices a plugin takes on are drawn in the editor's plan too. See docs/plugins.md.
Changed
- Hide any entity of a room (#24): in a room's device list, the further entities of a device (behind more) can now be hidden from the room and have their state hidden too, like the device's main entity.
Fixed
- Editing doors and windows froze the plan (#25): when the form of a selected item could not be drawn, the whole editor stopped updating. A new door only showed up after a second click, the door form did not open and a dragged door stayed put. The plan now keeps working, and the side bar shows what went wrong (with a way back) so it can be reported.
- An entity whose name is a number (set in YAML) no longer breaks the entity lists in the editor.