@@ -281,39 +281,6 @@ colonization to avoid stretching your resources too thin.
281281
282282## Engine Updates
283283
284- ### [ Bevy v0.9] [ bevy_news ]
285-
286- ![ bevy bloom lion] ( bevy_bloom_lion.jpeg )
287-
288- [ Bevy] [ bevy_engine ] is a refreshingly simple data-driven game engine built in Rust.
289- It is [ free and open source] [ bevy_repo ] forever!
290-
291- Bevy 0.9 brought many incredible new features.
292- You can check out the [ full release blog post here] [ bevy_news ] ,
293- but here are some highlights:
294-
295- - [ HDR Post Processing, Tonemapping, and Bloom] ( https://bevyengine.org/news/bevy-0-9/#hdr-post-processing-tonemapping-and-bloom )
296- - [ FXAA] ( https://bevyengine.org/news/bevy-0-9/#fxaa-fast-approximate-anti-aliasing )
297- - [ Deband Dithering] ( https://bevyengine.org/news/bevy-0-9/#deband-dithering )
298- - [ Other Post Processing Improvements] ( https://bevyengine.org/news/bevy-0-9/#post-processing-view-target-double-buffering )
299- - [ New Scene Format] ( https://bevyengine.org/news/bevy-0-9/#new-scene-format )
300- - [ Code Driven Scene Construction] ( https://bevyengine.org/news/bevy-0-9/#dynamic-scene-builder )
301- - [ Improved Entity/Component APIs] ( https://bevyengine.org/news/bevy-0-9/#improved-entity-component-apis )
302- - [ Exclusive System Rework] ( https://bevyengine.org/news/bevy-0-9/#exclusive-system-rework )
303- - [ Enum Reflection] ( https://bevyengine.org/news/bevy-0-9/#enum-reflection )
304- - [ Time Shader Globals] ( https://bevyengine.org/news/bevy-0-9/#time-shader-globals )
305- - [ Plugin Settings] ( https://bevyengine.org/news/bevy-0-9/#plugin-settings )
306- - [ Bevy UI Z-Indices] ( https://bevyengine.org/news/bevy-0-9/#bevy-ui-z-indices )
307-
308- _ Discussions:
309- [ /r/rust] ( https://www.reddit.com/r/rust/comments/ytiv2a/bevy_09/ ) ,
310- [ Hacker News] ( https://news.ycombinator.com/item?id=33577284 ) ,
311- [ Twitter] ( https://twitter.com/cart_cart/status/1591543728233385984 ) _
312-
313- [ bevy_engine ] : https://bevyengine.org/
314- [ bevy_news ] : https://bevyengine.org/news/bevy-0-9/
315- [ bevy_repo ] : https://github.com/bevyengine/bevy
316-
317284### [ Pixel Engine] [ pixel_engine ]
318285
319286[ pixel_engine] by [ @Maix0 ] is a 2D game engine that started as a Rust-version
@@ -360,6 +327,39 @@ it got a lot of new functionality and improved existing:
360327[ fyrox_discord ] : https://discord.com/invite/xENF5Uh
361328[ fyrox_twitter ] : https://twitter.com/DmitryNStepanov
362329
330+ ### [ Bevy v0.9] [ bevy_news ]
331+
332+ ![ bevy bloom lion] ( bevy_bloom_lion.jpeg )
333+
334+ [ Bevy] [ bevy_engine ] is a refreshingly simple data-driven game engine built in Rust.
335+ It is [ free and open source] [ bevy_repo ] forever!
336+
337+ Bevy 0.9 brought many incredible new features.
338+ You can check out the [ full release blog post here] [ bevy_news ] ,
339+ but here are some highlights:
340+
341+ - [ HDR Post Processing, Tonemapping, and Bloom] ( https://bevyengine.org/news/bevy-0-9/#hdr-post-processing-tonemapping-and-bloom )
342+ - [ FXAA] ( https://bevyengine.org/news/bevy-0-9/#fxaa-fast-approximate-anti-aliasing )
343+ - [ Deband Dithering] ( https://bevyengine.org/news/bevy-0-9/#deband-dithering )
344+ - [ Other Post Processing Improvements] ( https://bevyengine.org/news/bevy-0-9/#post-processing-view-target-double-buffering )
345+ - [ New Scene Format] ( https://bevyengine.org/news/bevy-0-9/#new-scene-format )
346+ - [ Code Driven Scene Construction] ( https://bevyengine.org/news/bevy-0-9/#dynamic-scene-builder )
347+ - [ Improved Entity/Component APIs] ( https://bevyengine.org/news/bevy-0-9/#improved-entity-component-apis )
348+ - [ Exclusive System Rework] ( https://bevyengine.org/news/bevy-0-9/#exclusive-system-rework )
349+ - [ Enum Reflection] ( https://bevyengine.org/news/bevy-0-9/#enum-reflection )
350+ - [ Time Shader Globals] ( https://bevyengine.org/news/bevy-0-9/#time-shader-globals )
351+ - [ Plugin Settings] ( https://bevyengine.org/news/bevy-0-9/#plugin-settings )
352+ - [ Bevy UI Z-Indices] ( https://bevyengine.org/news/bevy-0-9/#bevy-ui-z-indices )
353+
354+ _ Discussions:
355+ [ /r/rust] ( https://www.reddit.com/r/rust/comments/ytiv2a/bevy_09/ ) ,
356+ [ Hacker News] ( https://news.ycombinator.com/item?id=33577284 ) ,
357+ [ Twitter] ( https://twitter.com/cart_cart/status/1591543728233385984 ) _
358+
359+ [ bevy_engine ] : https://bevyengine.org/
360+ [ bevy_news ] : https://bevyengine.org/news/bevy-0-9/
361+ [ bevy_repo ] : https://github.com/bevyengine/bevy
362+
363363## Learning Material Updates
364364
365365## Tooling Updates
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