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Realtime WebSocket and SSE
Beyond one-shot HTTP, Getman speaks two streaming protocols: WebSocket and Server-Sent Events (SSE).
Choose the WebSocket/SSE request kind (the request-kind selector next to the method, in the URL bar). For these kinds the SEND button is replaced by a CONNECT button (which becomes DISCONNECT/STOP, shown in red, while connected). The URL and headers are resolved for {{variables}} before connecting.
- Enter a
ws://orwss://URL. - Click CONNECT. A status banner shows CONNECTED (green) / DISCONNECTED (red).
- The message log lists frames as they happen. Each frame is labelled and icon-coded:
- OPEN — connection established
- IN — a message received
- OUT — a message you sent
- CLOSE — connection closed
- ERROR — a connection error
- Send a message: type in the composer (placeholder "Message…") and press the SEND button or Enter. It appears as an OUT frame; the field clears.
- Click DISCONNECT to close.
All frame text is monospace and selectable. High-frequency streams are coalesced (batched per animation frame), and a session keeps up to the most recent ~500 frames.
- Choose the SSE request kind and enter an
http(s)://URL (anAccept: text/event-streamheader is added for you). - Click CONNECT. Incoming events appear as IN frames in the log as they stream.
- SSE is receive-only — there's no composer (the SSE spec is one-directional). Click DISCONNECT to stop.
Getman parses the SSE wire format incrementally, surfacing each event's data payload (and flushing any partial event when the stream ends).
- Headers you set in the Building Requests are sent on the WebSocket/SSE handshake (desktop).
- On the web build, browsers can't set custom headers on a WebSocket handshake (use a query param or subprotocol for auth), and SSE may buffer rather than stream incrementally. The desktop builds stream as expected. See FAQ and Troubleshooting.
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