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Convert to Splats: turn meshes into splat objects with no training (one flat splat per texel of an even UV layout, coloured from Cycles bakes), to merge with your scans and export as one PLY. Three lighting modes: Light on Camera (relights in Vintage Click and Spirula Render like a camera-lit scan), Bake Scene Lighting, and Light from Scan (lit by the scan around the asset, with its reflections and a separate contact-shadow layer; needs Spirula Render). In the Mesh to Splats panel.