Chunk of terrain, in C++ and OpenGL. Using height-map, normals, colour based on height, fog, framebuffers and distance dependant LOD tessellation.
-
Notifications
You must be signed in to change notification settings - Fork 0
tinitis0/Advanced-Shader-Programming
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
About
Chunk of terrain, in C++ and OpenGL. Using height-map, normals, colour based on height, fog, framebuffers and distance dependant LOD tessellation.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published