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Chunk of terrain, in C++ and OpenGL. Using height-map, normals, colour based on height, fog, framebuffers and distance dependant LOD tessellation.

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Advanced-Shader-Programming

Chunk of terrain, in C++ and OpenGL. Using height-map, normals, colour based on height, fog, framebuffers and distance dependant LOD tessellation.

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Chunk of terrain, in C++ and OpenGL. Using height-map, normals, colour based on height, fog, framebuffers and distance dependant LOD tessellation.

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