A 2D Platformer Controller in Unity
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Updated
Apr 3, 2024 - C#
A 2D Platformer Controller in Unity
A 2d platform prototype
A 2D Game that teaches kids the fundamentals of digital citizenship so they can explore the online world with confidence and fight Cyberbullying.
The Itch is a 2D platformer developed with Unity C# about using your heartrate to overcome obstacles.
A 2D platformer made in Unity designed for mobile devices.
Template to build 2D Platformer Games quickly in Unity3D
Simple 360 degree movement physics for a 2D Platformer game. Similar in design to Sonic the Hedgehog Genesis games.
Build your own 2D platformer game effortlessly with this Unity project template. It includes a robust player controller, seamless tilemap integration, and essential platformer mechanics. Jumpstart your game development journey with this easy-to-use foundation.
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Uknown title of a 2D platformer. The project will be updated via automation scripts per milestone on GitHub.
2022년 대학교 기말 프로젝트로 개발했던 2D 액션 플랫폼 게임입니다.
2D platformer in the fantasy genre with RPG element. Implemented systems: movement and interaction with objects; artificial intelligence of enemy characters; inventory and store; dialogues and quests; leveling up for character; saving/loading the game process. [FantsyHeroes pack is not included]
Platform game developing with Godot Engine and C#
This is a basic 2D platformer and first game developed by me using Unity game engine and C#. In game there are 5 levels and those are hard to complete. If you want to try visit this link: https://www.newgrounds.com/portal/view/722877
Squizzle is a free 2D platformer game availble for btoh Windows and Android devices
AGames
First project - Unity Games Group UW
謎の島の奥を目指せ!隠された扉を見つけろ!宝箱を集めて得点を稼げ!今、レトロゲームの悪意が牙をむく!レトロ風味の2Dアクションゲーム。表16ステージ、vs UFOルートの裏8ステージの計24ステージ構成。各種キャラクター、BGMと効果音、スコア/パワーアップアイテム、得点によるエクステンド、様々なブロック、時間制限とライフ、ハイスコアの保存、クリアタイム測定、ゲームのセーブ/ロード、スクリーンショット保存、キーコンフィグ(設定ファイルでの対応、設定用GUIは用意していない)、画面遷移、ゲームの一時停止、エクセルのマクロを利用したマップエディタなどで構成される。
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