AI tic-tac-toe & gobang
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Updated
Jun 11, 2024 - JavaScript
AI tic-tac-toe & gobang
Project Showcase: Unbeatable Tic-Tac-Toe AI Game I utilized the Minimax algorithm with Alpha-Beta Pruning to create an unbeatable AI opponent. This ensures that the AI always makes the optimal move, providing a challenging and fair game for human players. The project helped me deepen my understanding of game theory and basic search algorithms.
A Tic Tac Toe website featuring an AI opponent powered by the Minimax algorithm for challenging gameplay.
Three tic-tac-toe versions in two modes, vs AI, vs player locally and multiplayer in real-time
"Gomoku AI Web App" - A project to create a JavaScript - based Gomoku web application with an advanced AI opponent and a user-friendly interface.
7th sem college project
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
The project utilizes React for the frontend and implements the Tic Tac Toe game with an AI opponent using the Minimax algorithm with alpha-beta pruning for optimal move selection, providing an engaging user experience with strategic gameplay.
An integrated example of front-end and back-end for a Gomoku game 五子棋前后端集成示例
Repository for ChessAI , part of COC's ProjectX.
Chess engine implemented using Alpha Beta pruning search algorithm.
Tic Tac Toe Game
A simple in browser chess AI using min-max
Dots and Boxes Player with Artificial Intelligence developed in JavaScript
Play a game of chess against powerful AI.
A simple and minimalist tic-tac-toe game.
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