Building a simple but effective waypoint-based traffic system to create believable pedestrian and vehicle traffic behaviors that will add a much more lifelike feeling to your environments.
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Updated
Oct 21, 2024 - C#
Building a simple but effective waypoint-based traffic system to create believable pedestrian and vehicle traffic behaviors that will add a much more lifelike feeling to your environments.
Compute MMD animations and export to glTF2.0 file.
A next-generation character animation system built on top of Unity's Kinematica.
Game and prototypes with SharpDX and Directx 11
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