C++ Raytracer
-
Updated
Mar 30, 2024 - C++
C++ Raytracer
Archived Repository of the Assignments in my Computer Graphics Class
Implementation of various antialiasing algorithms
Ray Tracing assignment for COSC363 - Computer Graphics at the University of Canterbury
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
Implementation of a method for specular anti-aliasing for microfacet based BRDFs with BGFX rendering library.
High performance video graphic library for embedded systems
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
Add a description, image, and links to the antialiasing topic page so that developers can more easily learn about it.
To associate your repository with the antialiasing topic, visit your repo's landing page and select "manage topics."