Create photorealistic images via ray tracing
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Updated
Jun 22, 2024 - C
Create photorealistic images via ray tracing
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
A super-sampling complex polygon renderer for low resource platforms.
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
SMAA Antialiasing filter plugin for Nuke using Blink API
Developing raytracing render from scratch.
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