Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
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Updated
Mar 12, 2023 - C++
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
Arnold noise shader based on Auburns Fastnoise
Multichannel Nuke plugins
Arnold BerconWood shader based on Jerry Ylilammi’s BerconMaps.
Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.
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