Search/MinMax/CSP/BayesNets/HMMs
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Updated
Dec 25, 2017 - Python
Search/MinMax/CSP/BayesNets/HMMs
This is an artificial intelligence based game .The aim of this game is to find out the required ( try to find out shortest path ) path to attack the opponent house.
Pacman game, all written in Python. implementation of A star as a search algorithm.
Goal of this project is to simulate a TurtleBot 3 in a Lab environment and to find a path to given location within the lab using A* algorithm without hitting the obstacles in the lab.
A lot of people have difficulty visualizing how the A* Algorithm works. I created a PyGame A* Visualizing tool to show how apps like Google maps are able to compute the shortest distance from point A to point B.
Glimpse of the usage of A* Algorithm for a Drone inside a Closed Space.
This repo is all about solving a randomly generated maze through different path-finding algorithms.
Bright Network Internship Experience UK - Technology
Motion Planning of a point robot using Dijkstra and A-star Algorithm
A Maze Solving Agent using greedy best first search and A*star algorithms
Project of an intelligent autonomous garbage truck that implements most important learning methods in artificial intelligence. Created for Artificial Intelligence classes in the summer semester of 2020/2021 at Adam Mickiewicz University in Poznań with @HondaPL, @SmoothCrimminal and @Maciasty15.
[Rebuild] Snake Remake 🐍 is an upgraded edition of my past project, 'Unconventional Snake Xenia.' It's an AI-driven snake game featuring a custom neural network. 🧠 The menu-driven interface offers visualizations of different pathfinding algorithms! 🎮
Utilização do algoritmo A*( Astar) com grafo utilizando a biblioteca Networkx para resolução de uma avaliação de IA
Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
A visualization of Path-Finding algorithms using Pygame
A* Path Finding visualizer made with Pygame.
A visual representation of pathfinding algorithms
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