A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
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Updated
May 6, 2024 - C#
A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
A visual, node-based Behaviour Tree tool for Unity.
A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
Brainiac Designer including LegendPlugin, for loading Alien: Isolation's behaviour trees.
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
Behavior Trees and Case Logic for C#7
Artificial intelligence for videogames Project, based on the original Weapons Brawl (https://github.com/mauu95/WeaponsBrawl) created for the online game design course, the goal is to create an agent that could play the game using behaviour tree and decision tree
Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Dissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
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