This is a simulation of 3D character movements using rigged models, and camera controls.
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Updated
May 17, 2024 - C#
This is a simulation of 3D character movements using rigged models, and camera controls.
A C# API for making Unity DBTs (Direct Blend Trees) - These are used as numerous layers is a big performance killer.
It is a series of simple experiments, (a work in progress), about 🎥 3D Animations 🎦. It is made with Unity3D, just for the fun of it and as a part of my self-learning journey.
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