bloom
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This component can be used to add screen effects for an end of level scenario in your game - mainly bloom effects and a growing animation for a specified texture. TDD (https://tinyurl.com/yylr8p9l), User Guide (https://tinyurl.com/y3za2kde)
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Jan 26, 2018 - C
🏎️ High Concurrency Bloom Filter implementations in C
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Aug 23, 2024 - C
Library for cborgdb in c
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Nov 11, 2021 - C
An in-memory bloom filter with persistence and HTTP interface
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Aug 9, 2020 - C
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Oct 1, 2023 - C
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