Performance-portable geometric search library
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Updated
Jul 1, 2024 - C++
Performance-portable geometric search library
A Bounding Volume Hierarchy implementation using javascript
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
A bounding volume hierarchy tree for collision detection and ray-casting matters
Code for my bachelor thesis -- Karlsruhe Institute of Technology
Computer Graphics - METU Ceng 477
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
Surface area heuristic BVH2/4 builder
Real-time oriented 3d collision detection library
A header-only raytracing framework
Principles of Computer Graphics exercises (2020/2021)
An accelerated mini raytracer for 42 and the 42 world
Fast Python Ray Tracer with Triangles
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Header-only N-dimensional BVH library
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
ray tracing within a bounding volume hierarchy
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