Cellular automata library written in Rust
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Updated
Aug 8, 2016 - Rust
Cellular automata library written in Rust
🦀 A Implementation of Conway's game of life, written in Rust + WebAssembly
Specify the rules of a cellular automaton and watch it run
Rust/Terminal based implementation of John Conway's Game of Life
A implementation of the game of life on the GPU using rust
An implementation of various cellular automata in Rust
A game of life🔬 simulator on an infinite♾️ plane
An interactive SDL2 implementation of Conway's Game of Life
Simple particle simulation that runs entierly on GPU using WebGl
A simple command-line tool that generates gif images and animations from elementary cellular automata
Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)
This is Nishant Dash's implementation of the Elementary Cellular Automaton using Wolfram codes. It was created in rust using the Bevy game engine and was compiled to Web Assembly.
A very simple implementation of Conway's game of life
Web Assembly application simulating the Falling Sand Cellular Automata.
A Rust text-based cellular automata simulator that uses Lua for rule definitions.
GPU accelerated cellular automata using the wgpu Rust library for compute
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