DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
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Updated
Sep 20, 2024 - C#
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
Crowd simulation and a three story building
Virutal Reality comparative simulation for crowd simulation algorithms tested on VR headsets. Simulates two crowd control algorithms for pedestraians in four diffrent scenarios. Powered by XR lib, Oculus lib, Unity
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