Dependency Injection Framework for Unity3D
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Updated
Dec 18, 2020 - C#
Dependency Injection Framework for Unity3D
Brings data-binding to your Unity project
Light binding library for Xamarin
An alternative to ORM's such as Entity Framework, offers light-weight database mapping to your existing CLR objects. Visit "Design Goals" on GitHub to see more rationale and guidance.
UI framework for MonoGame game engine.
🔗Data binding components for Unity3d upm package
🔵 .NET Data Binding we deserve: concise, fast, feature-rich
Bind the Data Grid to the Web API Service.
A quick start project that shows how to consume data from SQL Server using Microsoft SqlClient and bound it to Blazor Scheduler.
C# - WPF - SignalR Real Time Chat Example Application with Unity DI Container. [Year of Development: 2018, 2020 and 2021]
A quick start project that helps you how to load appointments on demand in the blazor Scheduler Component.
An MVVM framework for Unity that utilizes C# Source Generator for better performance, based on CommunityToolkit.Mvvm
An WPF app with an integrated HTTP server that enables the web browser to access local smartcard devices that would otherwise not be accessible via JavaScript.
Sample code for answer on SO question: https://stackoverflow.com/questions/45036081/xamarin-forms-bindingcontext-set-the-source-back-to-root-parent/45036295
This sample demonstrates about mapping business objects to schedule appointments
This repository contains samples for using data binding in Syncfusion WinUI radial gauge with the MVVM pattern
Binding data to grid from remote save adaptor in dotnet3 sample
Load node data on a background thread.
Use XPO to bind a Scheduler control with multi-resource appointments.
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