A game engine to learn about game engine development
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Updated
Jan 26, 2022 - C#
A game engine to learn about game engine development
Deferred lights feature for the URP pipeline in the Unity Game Engine
General purpose OpenGL deferred rendering for .Net Framework
Game and prototypes with SharpDX and Directx 11
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
Unity URP learning example
Planet renderer using simplex noise displacement on a tesselated icosahedron
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