PhysIKA: Physics-based Interactive Kinematics Architecture
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Updated
Sep 23, 2021 - C++
PhysIKA: Physics-based Interactive Kinematics Architecture
implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
Advanced Coarse-Grained Membrane Simulation
Cross platform QT application, using QTableGrid views to mediate behavior economic calculations, per current best practices.
Framework provides abstractions for fast mathematical model implementation based on tensor-vector and array calculus
C++ implementation in FEniCS of a nonlinear Kirchhoff plate model
An Autonomic System to Support Elastic Parallel Preference Queries on Multi-Core Architectures
Numerical simulations of the Signorini Problem using Dune. Penalty method and saddle point method with primal-dual active set strategy
A C++ implementation in FEniCS of the linear Kirchhoff model using non-conforming Discrete Kirchhoff Triangles.
Elasticity simulation; input structure, output Young's modulus
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