EgoCS: An Entity (GameObject) Component System framework for Unity3D
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Updated
Apr 27, 2020 - C#
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
⚙ Generic Unity event system (event bus pattern)
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.
Spark Game Core is all in one tool to start your game. Core contains pool System, UI manager, camera system, visual event system, sound manager and light manager.
Source Engine inspired Inputs and Outputs system for Unity.
Mercurius is an event system designed for Unity game engine. It's lightweight and extendable by design. Easy to use by non-programmers. Has a build-in Event Log.
A simple event system for Unity + C#
non gc game event broadcast system for unity.
A context-aware event system Unity 3D package
Simple event system implementation like Java EventBus.
A simple playground for myself to demonstrate some game development technologies and tests.
A simple event system in top of RabbitMQ using EasyNetQ for AspNetCore applications.
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